2017
DOI: 10.1155/2017/7932529
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Analyzing and Predicting Empathy in Neurotypical and Nonneurotypical Users with an Affective Avatar

Abstract: In recent times, diagnosing and treating different health issues have improved greatly with the help of technology, with an example being cognitive health issues. Despite this, there is still a difference between how the technology is working towards it and the actual potential that can be achieved. In this paper, we propose a mobile application with an affective avatar, encompassed in the area of serious games, which will obtain information related to the interactions performed by the users. There are a total… Show more

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Cited by 7 publications
(6 citation statements)
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References 17 publications
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“…The purpose of this review was to examine the etiology of Down Syndrome only, during the coding process we came across papers that used participants with DS exclusively, and participants with DS in comparison with participant such as Autistic Spectrum Disorder [83][84][85][86][87][88], or compared DS with Intellectual Disability [75,[89][90][91][92], Neurodevelopmental Disorder (NDD) [93][94][95] or DS with Neurotypical Peers (NT) [46,67,75]. These were the broader terms that we came across during the coding process.…”
Section: Participantsmentioning
confidence: 99%
See 1 more Smart Citation
“…The purpose of this review was to examine the etiology of Down Syndrome only, during the coding process we came across papers that used participants with DS exclusively, and participants with DS in comparison with participant such as Autistic Spectrum Disorder [83][84][85][86][87][88], or compared DS with Intellectual Disability [75,[89][90][91][92], Neurodevelopmental Disorder (NDD) [93][94][95] or DS with Neurotypical Peers (NT) [46,67,75]. These were the broader terms that we came across during the coding process.…”
Section: Participantsmentioning
confidence: 99%
“…We found AT being used for supporting urban mobility in [18][19][20][21]118,119]. There was a single paper looking at correctly detecting emotions using avatars [90], and one paper [91] for linguistic and last but not least one paper [120] for design of a software development methodology as guidelines for development of AT. A total of 6 papers makes use of Tangible User Interfaces (TUI), and 5 of them focusing on improving cognition, in particular literacy [62,95,99,121], and one study [87] describes the design of Trollskogen ("The Troll Forest") to improve, enhance, and allow for exercise of social communication skills via multitouch table tops in three phases.…”
Section: Rq1: What Are the Different Types And Purposes Of Digital Te...mentioning
confidence: 99%
“…One of those agents can be virtual, and can be interacted with in a variety of ways. This can be through tactile interaction [25,26], where the participant interacted with the avatar through a tablet; through text [27], where students write to an avatar designed to help students with stress management; or through body movement by detecting apathetic or euphoric dancing and modulating it through a virtual human [28]. From these works, we can observe that there are different applications that can be done with virtual avatars, through different mediums.…”
Section: Related Workmentioning
confidence: 99%
“…In another study [10], the population was formed by older adults, to assert if the presence of an avatar that showed emotion improved interaction. Finally, in [11,12], users interacted through touch with a virtual avatar, who would express different emotions depending on the nature of the touch.…”
Section: Affective Avatarsmentioning
confidence: 99%