2011
DOI: 10.1007/s00371-011-0662-z
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Analytical solutions for sketch-based convolution surface modeling on the GPU

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Cited by 17 publications
(15 citation statements)
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“…However, even with the state-of-the-art techniques like [Eitz et al 2012], sketch-based retrieval for realistic inputs is still challenging, thus heavily relying on users to resolve the ambiguity. Little effort has been put into combining sketch-based retrieval with sketch-based modeling for scene construction [Olsen et al 2009;Zhu et al 2012], which raises another problem of how to determine the position, orientation, and scale of each retrieved model given the same sketches used for retrieval. The existing methods [Shin and Igarashi 2007;Lee and Funkhouser 2008] attempt to automate this step of model placement by using heuristic cues (e.g., no penetration, in contact) but still require users to decide the sketching and modeling orders, which are vital to the use of their heuristic cues.…”
Section: Related Workmentioning
confidence: 99%
“…However, even with the state-of-the-art techniques like [Eitz et al 2012], sketch-based retrieval for realistic inputs is still challenging, thus heavily relying on users to resolve the ambiguity. Little effort has been put into combining sketch-based retrieval with sketch-based modeling for scene construction [Olsen et al 2009;Zhu et al 2012], which raises another problem of how to determine the position, orientation, and scale of each retrieved model given the same sketches used for retrieval. The existing methods [Shin and Igarashi 2007;Lee and Funkhouser 2008] attempt to automate this step of model placement by using heuristic cues (e.g., no penetration, in contact) but still require users to decide the sketching and modeling orders, which are vital to the use of their heuristic cues.…”
Section: Related Workmentioning
confidence: 99%
“…Skeleton-based convolution modelling As natural abstracts of shapes, skeletons capture the essential topology of an object in a very compact form, and they can be easily edited [60]. A convolution surface is defined as an iso-surface in a scalar field by convolving a geometric skeleton with a kernel function [9,37].…”
Section: Related Workmentioning
confidence: 99%
“…A convolution surface is defined as an iso-surface in a scalar field by convolving a geometric skeleton with a kernel function [9,37]. Analytical solutions are the best way to reduce the considerable calculation for the convolution integrals [22,[25][26][27]37,47,60,23]. Since convolution surfaces offer a number of advantages such as smoothness, fluidly varying topology, local control, well behaved blends, and simple implementation, they have numerous applications in design, modelling and animation.…”
Section: Related Workmentioning
confidence: 99%
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“…Skeleton-based implicit surfaces, have been extensively used to model a variety of smooth organic shapes, such as animals and trees, either by direct skeleton manipulation [43,62,60] or through sketch-based modeling [15,6,61,52], or immersive modeling in virtual environments [63].…”
Section: Introductionmentioning
confidence: 99%