2011
DOI: 10.2139/ssrn.1938313
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Analysis of the Relationship between Virtual Goods Trading and Performance of Virtual Worlds

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Cited by 4 publications
(2 citation statements)
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“…This has turned the VE into an open economy with a free exchange rate, where the exchange rate is determined based on the demand and supply of the currency (as is the case in SL). While in other VWs, the exchange rate is fixed, such as Entropia Universe Dollars (PED), which has a fixed exchange rate of 10 PED for each US US$1 (Alves & Roque, 2007;Heeks, 2009;G. Jung et al, 2011;Messinger et al, 2009).…”
Section: Group D: Studies Focused On Digital Intellectual Property An...mentioning
confidence: 99%
“…This has turned the VE into an open economy with a free exchange rate, where the exchange rate is determined based on the demand and supply of the currency (as is the case in SL). While in other VWs, the exchange rate is fixed, such as Entropia Universe Dollars (PED), which has a fixed exchange rate of 10 PED for each US US$1 (Alves & Roque, 2007;Heeks, 2009;G. Jung et al, 2011;Messinger et al, 2009).…”
Section: Group D: Studies Focused On Digital Intellectual Property An...mentioning
confidence: 99%
“…Meanwhile, more users need to enjoy a game for an MMORPG's virtual reality to be massive. Therefore, the number of users is important for sustainability of MMORPG and for developers who earn profit from the users, as profits of an online game come from its playing time [26]. Thus, like the existing literature, we focus on the effect of RMT on game usage.…”
Section: Rmt Narrative Structure and Playing Mmorpgsmentioning
confidence: 99%