2014
DOI: 10.1007/978-3-319-03653-3_37
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Analysis of Methods for Playing Human Robot Hide-and-Seek in a Simple Real World Urban Environment

Abstract: Abstract. The hide-and-seek game has many interesting aspects for studying cognitive functions in robots and the interactions between mobile robots and humans. Some MOMDP (Mixed Observable Markovian Decision Processes) models and a heuristic-based method are proposed and evaluated as an automated seeker. MOMDPs are used because the hider's position is not always known (partially observable), and the seeker's position is fully observable. The MOMDP model is used in an off-line method for which two reward functi… Show more

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Cited by 4 publications
(4 citation statements)
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“…En [10] y [9] se enfocó al juego del escondite, porque es más limitado y da facilidad en la investigación del problema de la búsqueda de per- sonas. Primero se empezó a trabajar en espacios discretos [9] usando MOMDPs (Mixed Observable Markovian Decision Processes, [15]) para buscar personas. En [8] se extendió el POMCP [17] para poder usarlo en tiempo real y en espacio continuo (CR-POMCP, [8]).…”
Section: Trabajos Anterioresunclassified
“…En [10] y [9] se enfocó al juego del escondite, porque es más limitado y da facilidad en la investigación del problema de la búsqueda de per- sonas. Primero se empezó a trabajar en espacios discretos [9] usando MOMDPs (Mixed Observable Markovian Decision Processes, [15]) para buscar personas. En [8] se extendió el POMCP [17] para poder usarlo en tiempo real y en espacio continuo (CR-POMCP, [8]).…”
Section: Trabajos Anterioresunclassified
“…The created ACT-R module learned how to play hide-and-seek generating new rules. In [10], a human and robot were following an other person cooperatively. Both methods focused on cognitive methods, which require a high amount of symbolic knowledge of the world.…”
Section: Related Workmentioning
confidence: 99%
“…First, we started to work in discrete time and space [14], and we used MOMDPs (Mixed Observable Markovian Decision Processes, [15]) to search for a person.…”
Section: Related Workmentioning
confidence: 99%
“…Other works [15], [22], [17], [18] showed simulations of hide-and-seek like problems using POMDPs, but in small discrete environments, and only few real-life experiments [18], [14] were done.…”
Section: B Continuous Real-time Pomcpmentioning
confidence: 99%