“…This result ties well with previous studies [ 12 , 17 , 18 ], wherein the argument lies heavily on the fact that there are no differences between genders in regard to perception and performance in gamification or digitized classrooms. Regardless of limited distinctions in in-game preferences between female and male students stated in earlier research (Khan et al [ 15 ]), the overall comparison between genders does not indicate any major differences regarding student motivation, engagement, comprehension, or performance.…”