2021
DOI: 10.3390/s21041328
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Analysing Touchscreen Gestures: A Study Based on Individuals with Down Syndrome Centred on Design for All

Abstract: There has been a conscious shift towards developing increasingly inclusive applications. However, despite this fact, most research has focused on supporting those with visual or hearing impairments and less attention has been paid to cognitive impairments. The purpose of this study is to analyse touch gestures used for touchscreens and identify which gestures are suitable for individuals living with Down syndrome (DS) or other forms of physical or cognitive impairments. With this information, app developers ca… Show more

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Cited by 5 publications
(6 citation statements)
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References 66 publications
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“…This confirms the conclusion from other research that remote interventions with this target group can be successful [ 21 ]. It also confirms the earlier presumption that no motorical difficulties would arise, as children with Down syndrome were shown to be able to use mobile apps as well in earlier research [ 22 , 23 ].…”
Section: Discussionsupporting
confidence: 88%
See 1 more Smart Citation
“…This confirms the conclusion from other research that remote interventions with this target group can be successful [ 21 ]. It also confirms the earlier presumption that no motorical difficulties would arise, as children with Down syndrome were shown to be able to use mobile apps as well in earlier research [ 22 , 23 ].…”
Section: Discussionsupporting
confidence: 88%
“…This highlights the feasibility of any form of remote intervention for people with 22q11 DS. Furthermore, people with Down syndrome showed there are no hurdles to using any sort of touch gesture on a touchscreen [ 22 , 23 ]. As people with 22q11 DS likely have the same or better motoric abilities, this is an essential argument for the viability of an mHealth resource to support people with 22q11 DS.…”
Section: Introductionmentioning
confidence: 99%
“…Nacher et al (2018) describe the frustration and disenchantment when imprecise movements had unintended consequences for their primary aged children with DS. Martin‐Gutierrez and Del Rio Guerra (2021) provide a comparative list for different gestures‐ with higher success rates for tap, touch and hold, stretch, slide and separate, drawing on an analysis of gesture completion times, success rate and object size on a purpose‐built gaming App. Their qualitative data also indicates the importance of getting this interface right with participants getting very frustrated when they stopped the gesture too soon and were unable to finish the task; and when a double tap response led to errors.…”
Section: Magnitude Representation and Digital Gamesmentioning
confidence: 99%
“…Our field notes revealed that although some pupils found dragging the spots onto the footpath difficult due to their size, all were sufficiently motivated to do so, and it reinforced the notion of a numberline (Siegler & Ramani, 2009), while also providing fine motor practice. During the development phase we introduced sound to indicate that the spot was in place offsetting potential frustration of completing the activity (Martin-Gutierrez et al, 2021) and providing a better fit between the task and the child's motor skills (Nacher et al, 2018).…”
Section: The Digital Fit With the Learning Taskmentioning
confidence: 99%
“…The results showed that the literacy level significantly affects one's ability to detect phonemic categories accurately [35]. Learning by listening to rhythms has also assisted athletic movements in the body [36], [37]. Reduced rhythm perception may be related to difficulties synchronizing movements with rhythm and may determine how much students benefit from rhythm training [38].…”
Section: Introductionmentioning
confidence: 99%