2017 47th Annual IEEE/IFIP International Conference on Dependable Systems and Networks (DSN) 2017
DOI: 10.1109/dsn.2017.51
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Analysing Selfishness Flooding with SEINE

Abstract: Selfishness is one of the key problems that confronts developers of cooperative distributed systems (e.g., filesharing networks, voluntary computing). It has the potential to severely degrade system performance and to lead to instability and failures. Current techniques for understanding the impact of selfish behaviours and designing effective countermeasures remain manual and time-consuming, requiring multi-domain expertise. To overcome these difficulties, we propose SEINE, a simulation framework for rapid mo… Show more

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Cited by 6 publications
(4 citation statements)
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“…Other works study the problem of clustering and energy efficiency from a game theory perspective [21,22]. Indeed, game theory is routinely used as a framework for the modeling and analysis of performance and security networked systems [23][24][25][26][27][28][29]. The work by Gemeda et al [30] addresses the issue of energy efficiency by proposing a protocol, called GREET, based on non-coalitional game theory: the protocol is not power-aware, but it improves over LEACH in terms of network lifetime.…”
Section: Related Workmentioning
confidence: 99%
“…Other works study the problem of clustering and energy efficiency from a game theory perspective [21,22]. Indeed, game theory is routinely used as a framework for the modeling and analysis of performance and security networked systems [23][24][25][26][27][28][29]. The work by Gemeda et al [30] addresses the issue of energy efficiency by proposing a protocol, called GREET, based on non-coalitional game theory: the protocol is not power-aware, but it improves over LEACH in terms of network lifetime.…”
Section: Related Workmentioning
confidence: 99%
“…Such an interdependent decision landscape -where the system consists of selfish players with non-aligned interests -can be effectively modeled by using Game Theory (GT). The problem of building selfish-resilient collaborative systems is often approached using Game Theory [10,11,12,14,16], also in relation to the control of private information release in Supply Chains and the associated risk [2,3,6,8,13,15,20].…”
Section: Game Theoretic Modelingmentioning
confidence: 99%
“…Our future work includes the integration of a domainspecific language into RACOON++ to specify more complex selfish behaviours, such as the one we proposed in [42], and the investigation of other mechanisms to foster cooperation (e.g., decentralised credit-based systems).…”
Section: E E E P R O O Fmentioning
confidence: 99%