Abstract:When carrying out activities in the virtual world, there is a gap between VR device technology and the human body's ability to respond to the virtual world's display, which is called cybersickness. This study uses factors that arise from outside VR, namely physical environmental factors regarding room temperature. In addition, factors that arise from within VR are also used, namely the type of work. This research is experimental with the number of volunteers as many as 9 people. The sampling technique used was… Show more
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