2023
DOI: 10.29407/jsp.v6i2.301
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Analisis Bibliometrik: Penelitian Game-Based Learning pada Sekolah Menengah 2005-2023

Abstract: Game based learning merupakan pembelajaran berbasis game yang melibatkan permainan dalam proses pendidikan, bertujuan untuk meningkatkan aktivitas pembelajaran. Tujuan dari penelitian ini yaitu untuk menangkap lansscpae penelitian terkait game based learning dalam pembelajaran di sekolah menengah dari tahun 2005 sampai dengan tahun 2023. Metode yang digunakan adalah analisis bibliometrik. Database yang digunakan dalam mengumpulkan informasi terkait yang diperlukan yaitu dari database scopus. Publikasi peneliti… Show more

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Cited by 3 publications
(2 citation statements)
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“…Muhammad, Triansyah, Fahri, & Lizein, 2023). This will assist in identifying research gaps that need to be filled and provide directions for future research in this area Maryanto et al, 2023;Muhammad, Triansyah, Fahri, & Gunawan, 2023;. In addition, through bibliometric analysis, it can also be known about the geographic spread of mathematics research in early childhood.…”
Section: Introductionmentioning
confidence: 99%
“…Muhammad, Triansyah, Fahri, & Lizein, 2023). This will assist in identifying research gaps that need to be filled and provide directions for future research in this area Maryanto et al, 2023;Muhammad, Triansyah, Fahri, & Gunawan, 2023;. In addition, through bibliometric analysis, it can also be known about the geographic spread of mathematics research in early childhood.…”
Section: Introductionmentioning
confidence: 99%
“…According to Sutisno (2019) education is an activity or effort to improve the quality of a human being which is carried out in various parts. To achieve the goals that have been determined it takes many factors that are interconnected so as to create a system that is interrelated then it is done through education Maryanto, Rachmawati, Muhammad, & Sugiyanto, 2023;Muhammad, Darmayanti, & Arif, 2023;Muhammad, Triansyah, Fahri, & Gunawan, 2023;. Education is also very much needed to build a creative, active, productive and quality generation (Purwanto, 2021;Ramadhaniyati, Dwi, Siregar, Muhammad, & Triansyah, 2023;Sanusi, Triansyah, Muhammad, & Susanti, 2023).…”
Section: Introductionmentioning
confidence: 99%