2006
DOI: 10.1007/11691839_1
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An Overview of Cooperative and Competitive Multiagent Learning

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Cited by 53 publications
(34 citation statements)
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“…Many real-life problems may be modeled with the help of the so-called complex dynamical systems (see, e.g., [2,10]) or, putting it in an other way, autonomous multiagent systems (see, e.g., [17]) or swarm systems (see, e.g., [29]). These are sets consisting of complex objects which are characterized by the persistent changes of parameters of their components over time, numerous relationships among the objects, the possibility of cooperation/competition among the objects and the ability of objects to perform more or less complicated actions (see, e.g., [3] for more details).…”
Section: Methods Of Behavioral Pattern Identificationmentioning
confidence: 99%
“…Many real-life problems may be modeled with the help of the so-called complex dynamical systems (see, e.g., [2,10]) or, putting it in an other way, autonomous multiagent systems (see, e.g., [17]) or swarm systems (see, e.g., [29]). These are sets consisting of complex objects which are characterized by the persistent changes of parameters of their components over time, numerous relationships among the objects, the possibility of cooperation/competition among the objects and the ability of objects to perform more or less complicated actions (see, e.g., [3] for more details).…”
Section: Methods Of Behavioral Pattern Identificationmentioning
confidence: 99%
“…18 In this respect, individual agents are computational procedures that perceive their environment, make inferences on the basis of the received percepts and their learned experience, and acts on their environment to reach predefined design goals. A full list properties associated with intelligent agents can be found in the work of Hoen et al 15 An agent in a MAS can be considered as an entity with an architecture comprising 2 fundamental components, namely the agent's hardware and the agent's software. In intelligent MASs, individual agents are required to be autonomous, which means learning capability through interactions with the environment as well as adapting to changes in the environment caused by agents' actions internally and the environments' dynamics externally.…”
Section: Multiagent Systemsmentioning
confidence: 99%
“…15 Basically, each agent gets a set of percepts from their environment, processes the percepts under light of their accumulated knowledge, and acts on the environment through their available operators to achieve a predefined design goal. 15 Basically, each agent gets a set of percepts from their environment, processes the percepts under light of their accumulated knowledge, and acts on the environment through their available operators to achieve a predefined design goal.…”
Section: Introductionmentioning
confidence: 99%
“…Of course, it is known that Q-learning does not, in the general case, converge to equilibrium in 2-player repeated games [4,23,10]. However, there are a number of features that hold for the EI game matrix in the domains we study, which makes the specific situation special.…”
Section: Learning Payoffs In Lct Matrix Gamesmentioning
confidence: 99%