2006 IEEE International Conference on Automation, Quality and Testing, Robotics 2006
DOI: 10.1109/aqtr.2006.254641
|View full text |Cite
|
Sign up to set email alerts
|

An OpenGL Application for Industrial Robots Simulation

Abstract: This paper presents a Visual C++ and OpenGL application for 3D simulation of the serial industrial robots. To develop this application we started from the forward kinematics of the robot taken into consideration. The functions implemented in the source code are able to calculate the position and orientation of each robot joint, including the position and orientation of the robot gripper. With the help of the OpenGL functions, the application is able to draw and simulate the 3D kinematic scheme of the robot. In… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
7
0

Year Published

2008
2008
2020
2020

Publication Types

Select...
4
4

Relationship

1
7

Authors

Journals

citations
Cited by 10 publications
(8 citation statements)
references
References 1 publication
0
7
0
Order By: Relevance
“…[26] The Technical University of ClujNapoca, Romania also built their own using C++ and OpenGL. [27] This build your own approach has one particular advantage. It can be used for underwater and aerial simulation as well as land base simulation.…”
Section: Simulator Choicementioning
confidence: 99%
“…[26] The Technical University of ClujNapoca, Romania also built their own using C++ and OpenGL. [27] This build your own approach has one particular advantage. It can be used for underwater and aerial simulation as well as land base simulation.…”
Section: Simulator Choicementioning
confidence: 99%
“…As a cross-platform graphic interface, OpenGL 10,[22][23][24][25] can present 3D graphics without third-party software or plug-ins; therefore, a simulation platform developed on OpenGL could solve the above problem suitably. However, OpenGL cannot run as a web-based application.…”
Section: Software Development Based On Graphic Databases Such As Openmentioning
confidence: 99%
“…(13) Method of turning is generally divides into pressure point turn, turn around point and turn to the point [7][8]. Vehicle turning can be divided into three stages: changing the roll angle enter the stage, by constant angular velocity turning stage and change to horizontal stage.…”
Section: Moving and Pose Data Generating Algorithmmentioning
confidence: 99%