Proceedings of the 15th ACM/IEEE-CS Joint Conference on Digital Libraries 2015
DOI: 10.1145/2756406.2756939
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An Ontological Framework for Describing Games

Abstract: This paper describes an ontological framework for game description. Games are a multi-billion dollar industry and are cultural heritage objects studied by a growing number of scholars. The conceptual model described here supports the description of both individual games and relationships among games, their versions and variants for more effective discovery, more reliable provenance, and detailed scoping of copyright, patent, and trademark claims.

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Cited by 4 publications
(3 citation statements)
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“…Many research works have been conducted to develop game-related ontologies, e.g. developing game content ontology to describe games characteristics, properties and design process (Leino 2010;Teixeira et al 2008;Dubin and Jett 2015), using ontological framework as the guide to develop and employ game-based training (Anthony et al 2009), using an ontology and a set of rules to represent game logics (BinSubaih et al 2005), using ontologies as a solution to enable transfer of meaningful game information between different video games (Parkkila et al 2015), using defined learning game ontology as evaluation methodology of serious games for teachers/trainers to choose and retrieve learning games (Ghannem 2014).…”
Section: Related Workmentioning
confidence: 99%
“…Many research works have been conducted to develop game-related ontologies, e.g. developing game content ontology to describe games characteristics, properties and design process (Leino 2010;Teixeira et al 2008;Dubin and Jett 2015), using ontological framework as the guide to develop and employ game-based training (Anthony et al 2009), using an ontology and a set of rules to represent game logics (BinSubaih et al 2005), using ontologies as a solution to enable transfer of meaningful game information between different video games (Parkkila et al 2015), using defined learning game ontology as evaluation methodology of serious games for teachers/trainers to choose and retrieve learning games (Ghannem 2014).…”
Section: Related Workmentioning
confidence: 99%
“…Ontology is also used to describe games characteristics, properties and design process, to set rules to represent game logics and to construct ontological framework to develop and employ game-based training etc. [25][26][27].…”
Section: Related Workmentioning
confidence: 99%
“…For example, a game ontology that is developed based on game theories to facilitate interactions in multi-agent system [30]; game content ontology [31]; using ontology to describe games characteristics, properties and design process [32][33]; using ontological framework as the guide to develop and employ game-based training [34]; using ontology and a set of rules to represent game logics [35]; ontologies as a solution to enable transfer of meaningful game information between different video games [36]; using defined learning game ontology as the evaluation methodology of serious games for teachers/trainers to choose and retrieve learning games [37]. In Semantic Class Library designed for semantic 3D game virtual environment [38], 3D model can be classified to provide additional semantic information, such as physical attributes, functional information besides 3D representations.…”
Section: Related Workmentioning
confidence: 99%