2017
DOI: 10.11141/ia.43.13
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An On-Site Presentation of Invisible Prehistoric Landscapes

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Cited by 11 publications
(10 citation statements)
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“…Using the 2D ground plan of the residential area as a marker ( Figure A1) allows the real perception of the remains and relief in 3D via a smartphone or a tablet. This form of presentation can be applied directly at the site using an information board with any kind of marker, e.g., [60]; after downloading the designed application, th visitor will immediately gain an overall vision of all remains and topographic setting of the site. In the case of Hound Tor, not only can the preserved relics of buildings, but also its wider archaeological landscape with different remains, be perceived.…”
Section: Discussionmentioning
confidence: 99%
“…Using the 2D ground plan of the residential area as a marker ( Figure A1) allows the real perception of the remains and relief in 3D via a smartphone or a tablet. This form of presentation can be applied directly at the site using an information board with any kind of marker, e.g., [60]; after downloading the designed application, th visitor will immediately gain an overall vision of all remains and topographic setting of the site. In the case of Hound Tor, not only can the preserved relics of buildings, but also its wider archaeological landscape with different remains, be perceived.…”
Section: Discussionmentioning
confidence: 99%
“…With respect to the use of AR in heritage contexts, useful studies have hailed from Spain [29], Italy [17,30], Greece [31,32], the Czech Republic [33], Taiwan [26,34], Korea [35,36], and Malaysia [37]. It should not be forgotten that many of these initiatives resulted from the first AR and VR projects funded by the European Union at the beginning of the 2000s, such as Lifeplus [38], Archeoguide [39], Itacitus [17], and Ancient Pompeii [37,38].…”
Section: Heritage Education Apps and Augmented Realitymentioning
confidence: 99%
“…Technology has progressively changed and advanced so as to enable access to AR, which can be activated in some apps by scanning QR codes or other user markers [7,22,33] (see Figure 1), while in others, this is done through activating GPS [22,31]. Other devices such as Google Glasses [11] and other types of goggles have also been used for this purpose-though these run into greater limitations since they constitute yet another costly gadget that users must obtain.…”
Section: Heritage Education Apps and Augmented Realitymentioning
confidence: 99%
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“…Currently, markerless mixed reality explorative/reconstructive applications account for less than 1.5% of the total virtuality continuum software programmes used in cultural heritage and archaeology [3]. The vast majority of this 1.5% consists of cultural heritage projects, and only a small portion are archaeological applications [12,13]. Furthermore, from this fraction, a limited number of projects deal directly with the field of excavation.…”
Section: Introductionmentioning
confidence: 99%