Robotics: Science and Systems VIII 2012
DOI: 10.15607/rss.2012.viii.013
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An Object-Based Approach to Map Human Hand Synergies onto Robotic Hands with Dissimilar Kinematics

Abstract: Abstract-Robotic hands differ in kinematics, dynamics, programming, control and sensing frameworks. Borrowing the terminology from software engineering, there is a need for middleware solutions to control the robotic hands independently from their specific structure, and focusing only on the task.Results in neuroscience concerning the synergistic organization of the human hand, are the theoretical foundation of this work, which focuses on the problem of mapping human hand synergies on robotic hands with dissim… Show more

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Cited by 39 publications
(31 citation statements)
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“…A table containing the DH parameters of each finger has to be provided to describe a hand. Four hand models are already available in the toolbox: a three finger hand, inspired by the Barrett hand, the DLR-HIT II hand [20], a three fingered modular hand [21], and a 20 DoF model of an anthropomorphic hand, referred as paradigmatic hand in [14] (Fig. 2).…”
Section: A Hand Modelingmentioning
confidence: 99%
“…A table containing the DH parameters of each finger has to be provided to describe a hand. Four hand models are already available in the toolbox: a three finger hand, inspired by the Barrett hand, the DLR-HIT II hand [20], a three fingered modular hand [21], and a 20 DoF model of an anthropomorphic hand, referred as paradigmatic hand in [14] (Fig. 2).…”
Section: A Hand Modelingmentioning
confidence: 99%
“…These three approaches have been later combined [12]. The work presented in [5] shows how the pose mapping problem can be solved using a proxy object by representing the grasp by a minimal ellipsoid containing the fingertips. The inverse kinematics is then computed with respect to the shape of ellipsoid defined by the demonstrated hand pose.…”
Section: B Grasp Transfermentioning
confidence: 99%
“…This mapping is usually non-linear and it is computed either using machine learning techniques [3] or it is defined manually by exploiting the task definition using a proxy object [5] or fingertip position correspondence [18]. These ways of mapping the motion require either large amount of sample data (in the former case) or they restrict the mapping in terms of complexity of the motion or dissimilarity of the kinematics of the two systems (in the latter case).…”
Section: Introductionmentioning
confidence: 99%
“…In [6], [7], [8], it has been described how an object-based mapping is able to reproduce movements of a human hand model, with particular emphasis on the synergistic motion of a paradigmatic hand, in different robotic hands without considering the specific kinematics. The object-based mapping is obtained considering two virtual objects, one on the human and one on robotic hand.…”
Section: Introductionmentioning
confidence: 99%