“…Some academic libraries have experimented with more innovative, interactive methods of introducing their services, resources and spaces to first-year students, such as through gamification, scavenger hunts and QR codes (Collins & Dodsworth, 2011). For example, at the University of South Carolina, librarians developed an MP3 library tour and interactive quiz for use within first-year courses (Kearns, 2010), while the University of Technology Sydney Library created a treasure hunt game to help students 'familiarise themselves with the space and its resources' (Tiffen & England, 2011). These approaches allow students to learn how best to use the library to support their studies, but also demonstrate to students that university librarians are friendly and approachable (Engle, 2011).…”