Abstract:Motion tracking in different fields (medical, military, film, etc.) based on microelectromechanical systems (MEMS) sensing technology has been attracted by world's leading researchers and engineers in recent years; however, there is still a lack of research covering the sports field. In this study, we propose a new AIoT (AI + IoT) paradigm for next-generation foot-driven sports (soccer, football, takraw, etc.) training and talent selection. The system built is cost-effective and easy-to-use and requires much f… Show more
“…The experimental data revealed that the system can achieve an accuracy of about 80%. Lu et al [24] have developed a cost-effective system for the training and talent selection grounded on arti cial intelligence and the Internet of Things (AI + IoT). The proposed system can work on very less computational assets and can be employed in foot-driven sports.…”
Section: Dss For Action Recognition Of Track and Field Sports Using Acomentioning
Based on emerging technologies like arti cial intelligence, machine learning, the Internet of Things, and virtual reality, various Decision Support Systems (DSS) are being employed for the revolution in the sports industry. The coach can now make very precise and unbiased decisions related to the players' skills and selection. It is now very convenient to improve the skills and performance of the players through the implementation of various computer-grounded methodologies. Professionals can recognize the unwanted behavior of players in time during sports and hence can ensure a peaceful atmosphere during sports. The recognition of non-standard actions by the players can help in the avoidance of serious injuries or illness. The DSS can predict the nature of the weather and the sports personnel can take decisions regarding the carrying out of games. The players can do their training without any restrictions on space and time. The real-time analysis of already existing videos of games can help the newcomers learn and improve their skills and performance. The trainers can check the physical tness of the sportsmen very e ciently and provide them with useful and valuable recommendations related to their tness level. The proposed study has used the Ant Colony Optimization to recognize and track the optimal features of athletes to enhance individual as well as team performance in sport competitions.
“…The experimental data revealed that the system can achieve an accuracy of about 80%. Lu et al [24] have developed a cost-effective system for the training and talent selection grounded on arti cial intelligence and the Internet of Things (AI + IoT). The proposed system can work on very less computational assets and can be employed in foot-driven sports.…”
Section: Dss For Action Recognition Of Track and Field Sports Using Acomentioning
Based on emerging technologies like arti cial intelligence, machine learning, the Internet of Things, and virtual reality, various Decision Support Systems (DSS) are being employed for the revolution in the sports industry. The coach can now make very precise and unbiased decisions related to the players' skills and selection. It is now very convenient to improve the skills and performance of the players through the implementation of various computer-grounded methodologies. Professionals can recognize the unwanted behavior of players in time during sports and hence can ensure a peaceful atmosphere during sports. The recognition of non-standard actions by the players can help in the avoidance of serious injuries or illness. The DSS can predict the nature of the weather and the sports personnel can take decisions regarding the carrying out of games. The players can do their training without any restrictions on space and time. The real-time analysis of already existing videos of games can help the newcomers learn and improve their skills and performance. The trainers can check the physical tness of the sportsmen very e ciently and provide them with useful and valuable recommendations related to their tness level. The proposed study has used the Ant Colony Optimization to recognize and track the optimal features of athletes to enhance individual as well as team performance in sport competitions.
“…Although image analysis techniques can be used in the sports research field to make more accurate identification of athletes' behavior. However, this technology has some disadvantages in the development of the motion scene: the equipment cost is expensive, the system is vulnerable to the influence of the external environment, and relevant visual algorithms and image processing depend on a large number of hardware conditions [ 3 ]. With the popularity of IoT applications, sensor technology is developing rapidly, among which inertial microelectromechanical systems (MEMS) sensors are the most widely used.…”
In recent years, machine learning has been utilized in health informatics and sports science. There is a great demand and development potential for combining the Internet of Things (IoT) and artificial intelligence (AI) to be applied to football sports. The conventional teaching and training methods of football sports have limited collection and mining of real raw data using wearable devices, and lack human motion capture and gesture recognition based on sports science theories. In this study, a low-cost AI + IoT system framework is designed to recognize football motion and analyze motion intensity. To reduce the communication delay and the computational resource consumption caused by data operations, a multitask learning model is designed to achieve motion recognition and intensity estimation. The model can perform classification and regression tasks in parallel and output the results simultaneously. A feature extraction scheme is designed in the initial data processing, and feature data augmentation is performed to solve the small sample data problem. To evaluate the performance of the designed football motion recognition algorithm, this paper proposes a data extraction experimental scheme to complete the data collection of different motions. Model validation is performed using three publicly available datasets, and the features learning strategies are analyzed. Finally, experiments are conducted on the collected football motion datasets and the experimental results show that the designed multitask model can perform two tasks simultaneously and can achieve high computational efficiency. The multitasking single-layer long short-term memory (LSTM) network with 32 neural units can achieve the accuracy of 0.8372, F1 score of 0.8172, mean average precision (mAP) of 0.7627, and mean absolute error (MAE) of 0.6117, while the multitasking single-layer LSTM network with 64 neural units can achieve the accuracy of 0.8407, F1 score of 0.8132, mAP of 0.7728, and MAE of 0.5966.
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