2000
DOI: 10.21236/ada375285
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An Investigation of System Identification Techniques for Simulation Model Abstraction

Abstract: PubUc raporling burden lor this colectian of mlormation a estsnated to average 1 how par response, including tha tima for reviewing instructions, seerching oiisting data sourcts. gathering and maintaining Itta data needed, and competing and ravtawing lha coatction of information. Sand comments regarding this burdan estanata or any othtr aspect ol this collaction of intotmatwn, including suggasttons for raducmg this burden, to Washington Headquarters Services. This report summarizes research into the applicatio… Show more

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Cited by 3 publications
(1 citation statement)
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“…The attrition portions of the simulation (Phases 1 and 3) are designed as a multi-weapon type, stochastic Lanchester model. The state of each side (Red/Blue) is provided by a state-vector of weapon-system types (as in [31]) by location. Each unit on each side has a set of parameters designating the rates at which they can destroy opposing force types: λij = the rate (per planning period) at which forces of type i destroy opposing forces of type j when engaged solely against weapons of type j (assume that i and j incorporate the notion of force type, role, and location).…”
Section: Attrition Logicmentioning
confidence: 99%
“…The attrition portions of the simulation (Phases 1 and 3) are designed as a multi-weapon type, stochastic Lanchester model. The state of each side (Red/Blue) is provided by a state-vector of weapon-system types (as in [31]) by location. Each unit on each side has a set of parameters designating the rates at which they can destroy opposing force types: λij = the rate (per planning period) at which forces of type i destroy opposing forces of type j when engaged solely against weapons of type j (assume that i and j incorporate the notion of force type, role, and location).…”
Section: Attrition Logicmentioning
confidence: 99%