2022
DOI: 10.31234/osf.io/g6ytj
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An investigation of feed-forward and feed-back eye movement training in immersive virtual reality

Abstract: The control of eye gaze is critical to the execution of many skills. The observation that task experts in many domains exhibit more efficient control of eye gaze than novices has led to the development of gaze training interventions that teach these behaviours. We aimed to extend this literature by i) examining the relative benefits of feed-forward (observing an expert’s eye movements) versus feed-back (observing your own eye movements) training, and ii) automating this training within virtual reality. Serving… Show more

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Cited by 2 publications
(4 citation statements)
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“…In the context of golfing skills, for example, intelligent monitoring systems could be designed to improve an individual's pre-performance routine, enhance the precise 'coupling' of their hand and eye movements, or even to support their reading of a course (e.g., by cueing eye-gaze towards significant topographical features that had not been attended to). Drawing on previous work in aviation [24,25,61], expert gaze patterns could then be used as a feedforward learning cue, while automated data algorithms could be used to index complex (and often undetected) underlying states (e.g., changes in anxiety, cognitive load, or task expertise). Hence the first steps demonstrated here illustrate the farreaching potential of these technology-enhanced training principles.…”
Section: Discussionmentioning
confidence: 99%
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“…In the context of golfing skills, for example, intelligent monitoring systems could be designed to improve an individual's pre-performance routine, enhance the precise 'coupling' of their hand and eye movements, or even to support their reading of a course (e.g., by cueing eye-gaze towards significant topographical features that had not been attended to). Drawing on previous work in aviation [24,25,61], expert gaze patterns could then be used as a feedforward learning cue, while automated data algorithms could be used to index complex (and often undetected) underlying states (e.g., changes in anxiety, cognitive load, or task expertise). Hence the first steps demonstrated here illustrate the farreaching potential of these technology-enhanced training principles.…”
Section: Discussionmentioning
confidence: 99%
“…Immersive technologies, like virtual reality (VR), augmented reality, (AR) and mixed reality (XR) are becoming popular mediums for delivering training in industries like defence [24,25], surgery [26], rehabilitation [39], and sport [5,49,50]. VR is attractive for training providers because it delivers high levels of immersion [6,44], can increase motivation to train [44,57], and enables individuals to actively practice for complex and dangerous situations [46].…”
Section: Introductionmentioning
confidence: 99%
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