“…It has been claimed that experimental control of visual stimuli has been lacking in audiovisual speech research and a system that permitted the direct manipulation of facial movement parameters would be a significant advance ͑Munhall and Vatikiotis-Bateson, 1998͒. Answering this claim, several efforts have been undertaken to develop data-driven animation systems ͑e.g., Badin et al, 2002;Beskow, 2004;Bevacqua and Pelachaud, 2004;Kuratate et al, 1998;Lucero and Munhall, 1999;Ouni et al, 2005;Pitermann and Munhall, 2001;Zhang et al, 2004͒. In a previous work ͑Lucero and Munhall, 1999͒, we described a three-dimensional ͑3-D͒ model based on the physiological structure of the human face. The model followed the muscle-based approach of Terzopoulos and Waters ͑1990͒, and consisted of a multilayered deformable mesh that was deformed by the action of forces, generated by modeled muscles of facial expression.…”