Abstract:This paper reports the results of an online survey done by Global Game Jam (GGJ) participants in January 2012. This is an expansion of an earlier survey of a local game jam event and seeks to validate and extend previous studies. The objectives of this survey were collecting demographic information about the GGJ participants, understanding their motivations, studying the effectiveness of GGJ as a learning and community-building experience, and understanding the process used by GGJ participants to make a comput… Show more
“…They have been identified as excellent opportunities for research in a wide variety of fields (Fowler et al, 2013a,b;Zook and Riedl, 2013;Ho et al, 2014), where time constraints encourage rapid and exploratory game design and development (Hrehovcsik et al, 2016). In addition, participants in game jams gain valuable skills in prototyping, collaboration (Preston et al, 2012;Fowler et al, 2013a,b), and collaborative learning (Shin et al, 2012;Arya et al, 2013). In a study exploring participants' motivations for participating in game jams, Zook and Riedl (2013) found that the majority set goals for personal benefit.…”
Educational games are potential tools for communicating climate science to the public and thus improving public understanding of climate change. In this article we explore the use of co-design methodologies, a participatory open design process, to communicate climate change to a wider audience. To this end, we hosted Climate Jam 2018, a game jam with the objective of creating games to communicate climate change science and to gain insight into how developers approach educational game design. The inclusive event attracted professional game developers and hobbyists from four continents. Participants received a science pack with scientific information about climate change and completed a pre-and post-game-jam survey containing questions relating to climate change, motivations, and game design principles. We present a description of select games that highlight different approaches to communicating climate change to a general audience. Additional results from the surveys showed that few game developers engaged with the science pack and other resources in depth, that communicating climate science was of medium interest to game developers, and that the games' potential learning effects relate mostly to memorizing and recalling the information communicated in the games. The results are discussed with respect to improving communication between scientists and game developers in the co-creation process.
“…They have been identified as excellent opportunities for research in a wide variety of fields (Fowler et al, 2013a,b;Zook and Riedl, 2013;Ho et al, 2014), where time constraints encourage rapid and exploratory game design and development (Hrehovcsik et al, 2016). In addition, participants in game jams gain valuable skills in prototyping, collaboration (Preston et al, 2012;Fowler et al, 2013a,b), and collaborative learning (Shin et al, 2012;Arya et al, 2013). In a study exploring participants' motivations for participating in game jams, Zook and Riedl (2013) found that the majority set goals for personal benefit.…”
Educational games are potential tools for communicating climate science to the public and thus improving public understanding of climate change. In this article we explore the use of co-design methodologies, a participatory open design process, to communicate climate change to a wider audience. To this end, we hosted Climate Jam 2018, a game jam with the objective of creating games to communicate climate change science and to gain insight into how developers approach educational game design. The inclusive event attracted professional game developers and hobbyists from four continents. Participants received a science pack with scientific information about climate change and completed a pre-and post-game-jam survey containing questions relating to climate change, motivations, and game design principles. We present a description of select games that highlight different approaches to communicating climate change to a general audience. Additional results from the surveys showed that few game developers engaged with the science pack and other resources in depth, that communicating climate science was of medium interest to game developers, and that the games' potential learning effects relate mostly to memorizing and recalling the information communicated in the games. The results are discussed with respect to improving communication between scientists and game developers in the co-creation process.
“…We expand our previous multi-year focus in hosting and utilizing game jam (48-hour constrained game design weekend) events to study the positive effects of interdisciplinary design [3,6]. We seek to discover if game jam weekends (which had previously been successful for over 1000 total participants in generating 100+ games) could focus and have positive results in developing serious games.…”
In this paper, we describe the use of a large-scale game jam weekend in coordination with HHS and CDC to leverage 300+ participants in developing 30 games focused on "winnable battles" in the field of public health. We present our scalable and repeatable process to focus participant creativity through constrained design to rapidly prototype games that have the potential for behavioral change intent and knowledge retention among players. Our initial results suggest that participant awareness of health issues and interest in healthcare careers can be positively improved.
“…Global Game Jam é um evento mundial que tem crescido exponencialmente nos últimos anos, sendo que, em 2012, segundo Arya et al (2013) O evento é aberto para que os desenvolvedores de jogos se reúnam e participem de uma maratona mundial de produção de jogos tanto digitais quanto analógicos. Esse evento acontece simultaneamente em diversos lugares do mundo, e é acessível a todos que possuem algum conhecimento prévio em desenvolvimento de jogos.…”
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