2009
DOI: 10.1016/j.chb.2008.08.014
|View full text |Cite
|
Sign up to set email alerts
|

An interactive tool to promote musical creativity in people with dementia

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

2
84
0
1

Year Published

2012
2012
2023
2023

Publication Types

Select...
5
3

Relationship

0
8

Authors

Journals

citations
Cited by 77 publications
(87 citation statements)
references
References 22 publications
2
84
0
1
Order By: Relevance
“…First, no click will result in a dissonant sound since only notes guaranteed to sound well together can be played during the game (e.g., a C major scale). Second, given how difficult it is for demented patients to use almost any electronic device autonomously whatever the design efforts invested [16], we prefer to see our system as a tool to foster interaction between patients and care givers. MINWii does not present judgments of any kind (scoring, game over, etc.)…”
Section: Failure-free Gameplaymentioning
confidence: 99%
See 1 more Smart Citation
“…First, no click will result in a dissonant sound since only notes guaranteed to sound well together can be played during the game (e.g., a C major scale). Second, given how difficult it is for demented patients to use almost any electronic device autonomously whatever the design efforts invested [16], we prefer to see our system as a tool to foster interaction between patients and care givers. MINWii does not present judgments of any kind (scoring, game over, etc.)…”
Section: Failure-free Gameplaymentioning
confidence: 99%
“…Since patients treated with MT often lack any musical training and cannot properly play anything beyond simple percussions, elaborate computer systems such as Hyperscore from MIT Media Lab [5] or Riley's musical touchscreen [16] have been designed to address this issue, although their use has yet to spread in the MT community.…”
Section: Introductionmentioning
confidence: 99%
“…Hastaları tedaviye ikna etmede ve terapötik işbirliği kurulmasında sağlık çalışanla-rının da yaratıcılıklarını kullanması gerektiği belirtilmiştir. [11,[21][22][23][24][25][26] Risk grubu olan ergenler ve genç yetişkinlerle yapı-lan araştırmalarda öz-etkililik ve yaratıcılığın, iyi oluşu artı-rıcı hareket ve dans terapisinin, öfke ve konfüzyonu azaltıcı etkisi olduğu ifade edilmiştir. Göçmenlerde yaratıcı sanatın, kültürel ve dile bağlı engelleri ortadan kaldırarak kişilerin kendilerini ifade etmelerini sağladığı belirtilmiştir.…”
Section: Hemşirelikte Yaratıcılıkunclassified
“…Riley, Alm, and Newell [9] stated that the development of a leisure system for elderly people with dementia could enhance their daily lives and allow them to participate in their favourite activities. Sixsmith and Gutman [1] stated that games are a part of technology that should be developed for elderly people to allow them to experience enjoyable moments in their life.…”
Section: Leisure Technology As a Means To Improve Elderly Cognitimentioning
confidence: 99%
“…Carrillo et al [16] stated that music can stimulate brain nerves on unresponsive patients in later stage of Alzheimer's disease. Riley et al [9] proposed a music based application for people with Dementia to determine the ability of music in improving their creativity, communication skills and emotions. The prototype functions by letting participants listen to music and allowing them to use the system to create music.…”
Section: B Other Systems To Improve Elderly People Healthmentioning
confidence: 99%