2015 6th International Conference on Computing, Communication and Networking Technologies (ICCCNT) 2015
DOI: 10.1109/icccnt.2015.7395173
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An interactive serious game via visualization of real life scenarios to learn programming concepts

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Cited by 6 publications
(3 citation statements)
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“…Of course, games also feature prominently in the literature on engagement for their motivational qualities [122,568]. The use of games and game-like tools in introductory programming is not unique to the most recent literature.…”
Section: Student Engagement Student Engagement In Introductorymentioning
confidence: 99%
“…Of course, games also feature prominently in the literature on engagement for their motivational qualities [122,568]. The use of games and game-like tools in introductory programming is not unique to the most recent literature.…”
Section: Student Engagement Student Engagement In Introductorymentioning
confidence: 99%
“…Competition, motivation, problem-solving skills, willingness to learn [5,16,17,27,34,51,56,57,59,68,74,78,85,87,94,95,103,116,117,123,124,129,140,147,[161][162][163] 27…”
Section: Soft Skillmentioning
confidence: 99%
“…A utilização de um jogo virtual apropriado para facilitar o ensino pode fornecer ao aluno um ambiente lúdico que utiliza tecnologias de modo estimulante, promovendo a familiaridade e tirando o foco do quadro e do professor, criando condições favoráveis para que o aluno procure ser protagonista no desenvolvimento de sua base de conhecimentos e aprenda a relacionar e aplicar os conceitos da área de computação (Sajana, 2015;Horn, 2016;Cass, 2017;Tang, 2018;Xi, 2019). O jogo escolhido para este trabalho foi o TIS-100 produzido pela empresa Zachtronics (Zachtronics, 2019), que estimula a utilização de seus jogos no ambiente acadêmico e os disponibiliza gratuitamente para instituições de ensino para uso com fins educacionais.…”
Section: Gamificaçãounclassified