2018
DOI: 10.1088/1742-6596/978/1/012102
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An Interactive Augmented Reality Implementation of Hijaiyah Alphabet for Children Education

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Cited by 16 publications
(18 citation statements)
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“…The early origins of Augmented Reality were introduced by Morton Heilig in 1957, where he created Sensorama as an early form of an ongoing form of Augmented Reality called the Virtual Fixture. The development of Augmented Reality is growing and can assist users in knowing, obtaining, and using information, and the design of applications is designed using AR technology as part the learning material being taught (Rahmat et al, 2018).…”
Section: Previous Researchmentioning
confidence: 99%
“…The early origins of Augmented Reality were introduced by Morton Heilig in 1957, where he created Sensorama as an early form of an ongoing form of Augmented Reality called the Virtual Fixture. The development of Augmented Reality is growing and can assist users in knowing, obtaining, and using information, and the design of applications is designed using AR technology as part the learning material being taught (Rahmat et al, 2018).…”
Section: Previous Researchmentioning
confidence: 99%
“…Algoritma yang dipakai pada jurnal ini adalah algoritma greedy, dengan pengujian jarak pada suatu marker, namun tidak terdapat tampilan aplikasi [4]. Pada jurnal ketiga membahas Augemented Reality pada pengenalan hijaiyah alphabet dengan menampilkan suara dan objek 3D dengan algoritma FAST Corner Detection, pada jurnal ini menjelaskan alur algoritma serta rumus algoritma, namun tidak terdapat pengujian jarak pada suatu algoritma [5]. Pada jurnal ke empat membahas untuk mengembangkan aplikasi augmented reality pengenalan dasar huruf hijaiyah menggunakan animasi dan suara, metode yang dipakai ada Marker Based Tracking.…”
Section: Pendahuluanunclassified
“…Teaching an alphabet can be complicated at times, but augmented reality also works for these cases, as in this study [24], where an attractive and interesting learning process of the Hijaiyah alphabet is developed through a mobile application using augmented reality technology. The purpose of this application is to encourage children's interest in learning the Hijaiyah alphabet.…”
Section: Related Workmentioning
confidence: 99%