1989
DOI: 10.1007/bf00310874
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An intelligent tutoring system approach to teaching primary mathematics

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Cited by 10 publications
(3 citation statements)
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“…To maximize motivation if somebody enjoys this activity and willingly engages in itthen making this a location for learning is a natural extension. West (Brown and Burton, 1978), Wunpus (Carr and Goldsterin (1977), Stansfield et al, 1976), and Shopping on Mars (Hennessy et al, 1989) are early examples of the use of gaming as a way of teaching. The user engages on a game that at the same time is teaching them some new skill.…”
Section: New Approaches To Educationmentioning
confidence: 99%
“…To maximize motivation if somebody enjoys this activity and willingly engages in itthen making this a location for learning is a natural extension. West (Brown and Burton, 1978), Wunpus (Carr and Goldsterin (1977), Stansfield et al, 1976), and Shopping on Mars (Hennessy et al, 1989) are early examples of the use of gaming as a way of teaching. The user engages on a game that at the same time is teaching them some new skill.…”
Section: New Approaches To Educationmentioning
confidence: 99%
“…The interaction is one of an explicit didactic coach with computer expertise informing a naïve and willing learner. (Hennessy et al 1989) used shopping as the cohesive story to support informal calculations for 8-12 year old school pupils. Essentially the task of the game was to go shopping.…”
Section: Background: Traditional Learning Gamesmentioning
confidence: 99%
“…A comparison with Anderson's tutors shows that the concept of task-oriented 218 the project "shopping on Mars" developed under the lead of T. O'Shea (Hennessy, Evertsz, & Floyd, 1989). Nonetheless, the developers of intelligent tutorial systems tend to give as much scope as possible to the selfshaping of the learning process and to metacognitive activities.…”
Section: Characterization Of Task-oriented Itsmentioning
confidence: 99%