2012 18th International Conference on Virtual Systems and Multimedia 2012
DOI: 10.1109/vsmm.2012.6365975
|View full text |Cite
|
Sign up to set email alerts
|

An integrated low-cost system for at-home rehabilitation

Abstract: We show here how integrating novel natural user interfaces, like Microsoft Kinect, with a fully adappatient's current statustive game engine, a system that can be used for rehabilitation at home can be built. A wide variety of game scenarios, a balanced scoring system, quantitative and qualitative exercise evaluation, automatic gameplay level adaptation to patient's current status, and audiovisual feed-back are all implemented inside the Intelligent Game Engine for Rehabilitation here introduced, and are aimed… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
32
0
1

Year Published

2012
2012
2021
2021

Publication Types

Select...
5
1

Relationship

1
5

Authors

Journals

citations
Cited by 32 publications
(33 citation statements)
references
References 8 publications
0
32
0
1
Order By: Relevance
“…Consequently, researchers and game enthusiasts are currently making attempts to develop games specifically designed for rehabilitation e.g. SilverPromenade [21] and Animal feeder [22]. And although there is evidence of increasing acceptance of commercial video game technologies by seniors for rehabilitation [23], [24], as yet the usability of such systems in an autonomous home environment is yet to be reported -all the studies have focused on rehabilitation centers or outpatient hospital departments and require help to setup.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Consequently, researchers and game enthusiasts are currently making attempts to develop games specifically designed for rehabilitation e.g. SilverPromenade [21] and Animal feeder [22]. And although there is evidence of increasing acceptance of commercial video game technologies by seniors for rehabilitation [23], [24], as yet the usability of such systems in an autonomous home environment is yet to be reported -all the studies have focused on rehabilitation centers or outpatient hospital departments and require help to setup.…”
Section: Related Workmentioning
confidence: 99%
“…Although, depth cameras such as the Microsoft Kinect have the potential to be easy to use by older adults [22], camera based systems face the problem of occlusion and need they require at least a small amount of free and clear space. For example, the use of the SilverFit rehabilitation system in centres has been reported [26].…”
Section: Related Workmentioning
confidence: 99%
“…Few attempts to use video games for physiotherapy ( [20,21]) focus on their adaptation. They propose to continuously control the gameplays using a fuzzy system to avoid that patients assume wrong postures or perform wrong movements, which can be harmful for their health.…”
Section: Related Workmentioning
confidence: 99%
“…These controllers capture players movements in the real world and convey them inside the game, transforming the players in the controllers themselves, making games much more intuitive to play and thus accessible to a broader audience. Accordingly, these devices have rapidly become a major source of inspiration for the researchers working in rehabilitation who immediately recognized the potential of these new technologies (see [1] for a recent survey). In this context, computer games appear as the best way to guide rehabilitation while limiting the typical boredom and fatigue affecting patients in their daily routine.…”
Section: Introductionmentioning
confidence: 99%
“…1 http://www.nintendo.com 2 http://en.wikipedia.org/wiki/PlayStation Move 3 http://en.wikipedia.org/wiki/Kinect Rehabilitation games should be designed in tight cooperation with therapists to adhere to the constraints posed by the clinical protocols and to require actions that are functional to reach the rehabilitation goal. It should also be possible to tailor them to the rehabilitation goals set and to adapt them to the specific patient's state (possibly in real-time) by smoothly changing the game parameters defining rehabilitation (e.g., the level of difficulty).…”
Section: Introductionmentioning
confidence: 99%