“…Though widely considered by the public to be an entertainment technology, VR has demonstrated utility in a variety of applications, ranging from preparing surgeons and patients for operations and aiding in mental health, to education in bioscience, chemistry, physics and engineering (Borrel & Fourches, 2017;Botella, Serrano, Banos, & Garcia-Palacios, 2015;Cha et al, 2016;Chirico et al, 2016;Cho et al, 2002;Goddard et al, 2018;Hoffman et al, 2008;O'Connor et al, 2018;Parkhomenko et al, 2018;Pulijala, Ma, Pears, Peebles, & Ayoub, 2018a, 2018bTeranishi & Yamagishi, 2018). Multiple studies have demonstrated the effectiveness of VR in healthcare scenarios, including: (i) improved informed consent by allowing patients to visualise recommended procedures (Parkhomenko et al, 2018), (ii) pain management (Chirico et al, 2016;Hoffman et al, 2008), (iii) Post Traumatic Stress Disorder treatment (Botella et al, 2015), and (iv) preparing surgeons for surgery (Cha et al, 2016;Parkhomenko et al, 2018;Pulijala et al, 2018aPulijala et al, , 2018b. Additionally, Cho and colleagues (Cho et al, 2002) observed that juvenile delinquents saw greater improvements in their attention spans when they underwent cognitive training courses in HMD VR compared to using a standard flat-screen computer.…”