Abstract:Projection of three-dimensional space onto a two-dimensional surface relies on the computer graphics camera based in design on the camera obscura. Geometrical limitations of this model lead to perspective distortions in wide-angle projections. Including the camera model, our approach is to involve the human perception in order to create a realistic spatial impression by a two-dimensional image. The aim is to provide humancentered interfaces for an efficient and coherent communication of spatial information in … Show more
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