2017
DOI: 10.1177/0890117117723803
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An Incentivized, Workplace Physical Activity Intervention Preferentially Increases Daily Steps in Inactive Employees

Abstract: An incentivized, workplace PA intervention preferentially increases PA and is most cost-effective among university employees with low initial PA who may benefit substantially from increased levels of PA.

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Cited by 16 publications
(21 citation statements)
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“…However, the magnitude was smaller than that reported in Faghri et al (2008) where they used similar strategies, but involved a less active population (> 20% increase at week 6) or in Wilson et al (2010) where they included more intervention strategies focusing on the organizational level, such as establishing staff steering committees and company-wide participation competition (> 10% increase at week 6). The effects were also smaller than another incentivized, FitBit-based PA intervention, in which the analyses only included participants with complete data (12% increase at week 6) (Mason et al 2018). These comparisons provide preliminary support of the theoretical framework used for the UPnGO program as well as information to inform the direction of future program refinement and evaluation.…”
Section: Discussionmentioning
confidence: 85%
“…However, the magnitude was smaller than that reported in Faghri et al (2008) where they used similar strategies, but involved a less active population (> 20% increase at week 6) or in Wilson et al (2010) where they included more intervention strategies focusing on the organizational level, such as establishing staff steering committees and company-wide participation competition (> 10% increase at week 6). The effects were also smaller than another incentivized, FitBit-based PA intervention, in which the analyses only included participants with complete data (12% increase at week 6) (Mason et al 2018). These comparisons provide preliminary support of the theoretical framework used for the UPnGO program as well as information to inform the direction of future program refinement and evaluation.…”
Section: Discussionmentioning
confidence: 85%
“…Accordingly, there is increasing interest in techniques to improve continuing employee engagement in these programs, especially employees with increased health risks. This includes supportive social and physical environments to support lifestyle changes, 10,11 financial incentives based on behavioral economic theory to encourage participation, 11,12 and the increasing interest in the positive effects of gamification. [13][14][15] Gamification has been defined as "the use of game design elements in nongame contexts".…”
Section: Purposementioning
confidence: 99%
“…The use of fitness trackers, such as Fitbit, can generate a motivational effect on a person, based on the results of the pilot project, however this initial motivation may decline over time. Interventions in mHealth have fallen short in determining if wearables or Mobile apps working independently manage to increase physical activity routines or change eating habits in a sustained manner (2,(11)(12)(13). More research is required to understand the disposition of employees on sharing personal data with companies.…”
Section: Discussionmentioning
confidence: 99%