“…Currently, XR is expanding in many areas of human activity from games, movies/theaters/museums, travels, businesses, through senses, whether they provide additional information about the real world or create completely unreal, simulated worlds that we can experience. Currently, XR is expanding in many areas of human activity from games, movies/theaters/museums, travels, businesses, through the military, professional sports and education, to (neuro)science, healthcare and modern medical practice, and much more [17][18][19][20][21][22][23][24].…”