2012
DOI: 10.1007/s00371-012-0735-7
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An immersive multi-agent system for interactive applications

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Cited by 15 publications
(7 citation statements)
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References 24 publications
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“…Each group of virtual humans is led by an intelligent group leader and a world manager can interactively assign a goal configuration to a group leader through a graphical user interface at the virtual environment server. Thalmann et al presented an interactive navigation system in which a user is able to control an avatar in the crowd through a natural interface, but the interaction remains between a single user and the virtual characters (Wang et al, 2012). Pelechano proposed an experiment to closely study the behavior of people interacting with a virtual crowd (Pelechano and Stocker, 2008).…”
Section: Virtual Enviroments and Interactionmentioning
confidence: 99%
See 1 more Smart Citation
“…Each group of virtual humans is led by an intelligent group leader and a world manager can interactively assign a goal configuration to a group leader through a graphical user interface at the virtual environment server. Thalmann et al presented an interactive navigation system in which a user is able to control an avatar in the crowd through a natural interface, but the interaction remains between a single user and the virtual characters (Wang et al, 2012). Pelechano proposed an experiment to closely study the behavior of people interacting with a virtual crowd (Pelechano and Stocker, 2008).…”
Section: Virtual Enviroments and Interactionmentioning
confidence: 99%
“…Real-time crowd simulation is a research area that is growing rapidly and has become one of the main research directions in computer games, movies and virtual reality (Wang et al, 2012). Applications include urban planning, security and entertainment, among others (De Gyves et al, 2013).…”
Section: Introductionmentioning
confidence: 99%
“…Thalmann et al presenta un sistema interactivo de navegación en el cual el usuario tiene la capacidad de controlar un personaje en la multitud a través de una interface natural, pero la interacción sigue siendo entre unúnico usuario y personajes virtuales [27]. Pelechano propuso un experimento para estudiar de cerca el comportamiento de las personas, en una fiesta de cocktail, interactuando con personajes virtuales [21].…”
Section: Trabajo Relacionadounclassified
“…La simulación de multitudes en tiempo real se ha convertido en una de las principales líneas de investigación en los juegos de computadora, películas y realidad virtual [27]. Sin embargo, solo unos pocos juegos utilizan las multitudes como una forma de mejorar la experiencia de juego, esto se debe en gran medida a la capacidad limitada en el hardware de los usuarios finales, especialmente de las consolas de juegos.…”
Section: Introductionunclassified
“…Initially designed for video games, the low-cost and easy-to-use motion capture device has been applied in clinical gait analysis (Auvinet et al, 2012(Auvinet et al, , 2014Galna et al, 2014), human-computer interactions (Wang et al, 2013), sign-language analysis (Gameiro et al, 2014;Pedersoli et al, 2014), sport training (Cassola et al, 2014) and ergonomics (Diego-Mas and Alcaide-Marzal, 2014;Vignais et al, 2013). In ergonomics, the posture and movement of the worker provides important information for determining the risk of musculoskeletal injury in the workplace (Vieira and Kumar, 2004).…”
Section: Introductionmentioning
confidence: 99%