2021
DOI: 10.3390/journalmedia2030027
|View full text |Cite
|
Sign up to set email alerts
|

An Immersive Journey through Flawed Technology: Users’ Perceptions of VR in Journalism

Abstract: Virtual reality (VR) has had the reputation of being a revolutionising technology ever since it emerged in the early 1960s, but virtual is not yet a successful reality in journalistic practice. Examining VR’s current situation and the factors preventing it from reaching its predicted potential in digital journalism, this paper analyses the user comments (n = 770) on 15 journalistic VR apps offered by media organizations, with the help of a qualitative-reductive content analysis. Deductive categories of analysi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
5
0

Year Published

2022
2022
2023
2023

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(5 citation statements)
references
References 26 publications
0
5
0
Order By: Relevance
“…VR apps that focus solely on entertainment, such as applications published by video game companies or film studios, were excluded. The sample is analysed according to the users' comments on the theoretical constructs of immersion, emotion 1 , usability and utility (Godulla, Planer, et al, 2021), and the results aim to answer the proposed hypotheses (H1-H4).…”
Section: Methodsmentioning
confidence: 99%
See 3 more Smart Citations
“…VR apps that focus solely on entertainment, such as applications published by video game companies or film studios, were excluded. The sample is analysed according to the users' comments on the theoretical constructs of immersion, emotion 1 , usability and utility (Godulla, Planer, et al, 2021), and the results aim to answer the proposed hypotheses (H1-H4).…”
Section: Methodsmentioning
confidence: 99%
“…Similarly, and combining the findings, the question whether positive perceptions of emotion/immersion can exist simultaneously to negative perceptions of utility arose (Godulla, Planer, et al, 2021). It might be that if the technological flaws are too heavy, emotion and immersion cannot be experienced, or users might be too annoyed.…”
Section: Evaluating Journalistic Vr Apps: a Previous Studymentioning
confidence: 98%
See 2 more Smart Citations
“…This proposal was rapidly embraced by the tech industry and virtual reality (VR) technologies, such as 360-degree video or computer-generated imagery (CGI), and proliferated in newsrooms around the world (Godulla et al, 2021; Marconi; Nakagawa, 2017; Pérez-Seijo, 2017; Pérez-Seijo; Vicente, 2022).…”
Section: Introductionmentioning
confidence: 99%