Proceedings of the 25th ACM International Conference on Multimedia 2017
DOI: 10.1145/3123266.3123453
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An HTTP/2-Based Adaptive Streaming Framework for 360° Virtual Reality Videos

Abstract: Virtual Reality (VR) devices are becoming accessible to a large public, which is going to increase the demand for 360°VR videos. VR videos are often characterized by a poor quality of experience, due to the high bandwidth required to stream the 360°video. To overcome this issue, we spatially divide the VR video into tiles, so that each temporal segment is composed of several spatial tiles. Only the tiles belonging to the viewport, the region of the video watched by the user, are streamed at the highest quality… Show more

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Cited by 138 publications
(81 citation statements)
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“…Moreover, in the K-means clustering, the number of clusters K is imposed as the value achieved by the Louvain method (labelled "K-means 1"), as well as the K value obtained from our proposed clustering (labelled "K-means 2"). The proposed implementations have been made publicly available 4 Table 1. Clustering analysis of users in three selected frames from Rollercoaster (first half) and Timelapse (second half).…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…Moreover, in the K-means clustering, the number of clusters K is imposed as the value achieved by the Louvain method (labelled "K-means 1"), as well as the K value obtained from our proposed clustering (labelled "K-means 2"). The proposed implementations have been made publicly available 4 Table 1. Clustering analysis of users in three selected frames from Rollercoaster (first half) and Timelapse (second half).…”
Section: Resultsmentioning
confidence: 99%
“…Understanding how users explore the VR content is important in order to optimize content creation [1] and distribution [2][3][4][5][6], develop user-centric services [7,8], and even for medical applications that use VR to study psychiatric disorders [9]. In the last few years, many studies have appeared collecting and analysing the navigation patterns of users watching VR content [6,8,[10][11][12][13][14][15][16].…”
Section: Introductionmentioning
confidence: 99%
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“…In (Petrangeli et al, 2017b), they presented a novel framework for the efficient streaming of VR videos over the Internet, which aims to reduce the high bandwidth requirements and storage costs of current VR streaming solutions. The video is spatially divided in tiles using H.265, and only tiles belonging to the user viewport are streamed at the highest quality.…”
Section: Bandwidth Savingmentioning
confidence: 99%
“…Unfortunately, the current approaches fall short of achieving this goal. Most solutions (e.g., [26,32,34,50,52,59,68]) follow the viewport-driven approach, where only the viewport (the region facing the viewer) is streamed in high quality, but this approach has several limitations. First, a viewport (∼110°in width [63]) is still much larger than a laptop screen (∼48°in width) as perceived by users, so to stream a viewport region would still need at least twice the bandwidth of streaming a screen-size video at the same quality [28].…”
Section: Introductionmentioning
confidence: 99%