Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology 2016
DOI: 10.1145/3001773.3001774
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An Eye for an Eye

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Cited by 25 publications
(8 citation statements)
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“…Additionally, there are also direct ways (e.g., negotiating with other players) and indirect ways of communicating with other players. For instance, if a player is looking at a specific area of interest on the board, it might reveal crucial information on this very players strategy to opponents [48,49]. This layer of inherent non-verbal interaction of co-located play is primarily related to the physical presence of others.…”
Section: B) A)mentioning
confidence: 99%
“…Additionally, there are also direct ways (e.g., negotiating with other players) and indirect ways of communicating with other players. For instance, if a player is looking at a specific area of interest on the board, it might reveal crucial information on this very players strategy to opponents [48,49]. This layer of inherent non-verbal interaction of co-located play is primarily related to the physical presence of others.…”
Section: B) A)mentioning
confidence: 99%
“…Shahid et al [12] investigated a setting with mutual gaze regarding perceived social presence and game experience, and found out that mutual gaze has a strong effect on the quality of interpersonal interactions between players in a video-mediated gameplay setting. This inclusion of shared gaze-based interaction in both, competitive [7] as well as cooperative gameplay [11], has shown to positively influence social presence, but also drastically changes in how players perceive each other and how they communicate (e.g., via combinations of gaze and verbal communication or by unintended communication via gaze). In a similar direction, Maurer et al [10] investigated a shared gaze approach as a way to integrate a spectator in a co-located gameplay setting into the gaming experience.…”
Section: Related Workmentioning
confidence: 99%
“…First attempts indicate that gaze can be harnessed for onlooker integration resulting in an increased social interaction among participants [10]. Other projects highlight the potential of social gaze in cooperative and competitive game settings (e.g., [7,11]).…”
Section: Introductionmentioning
confidence: 99%
“…This is of significant interest, not least in gaming, of designing interfaces between people in remote locations to increase the sense of social presence between them. The value of displaying an opponent's eye-gaze position in the view a player has of a game in online competitive game play has been studied [Lankes et al 2016], and has been found to increase awareness and engagement between the two players.…”
Section: Introductionmentioning
confidence: 99%