“…Product-related factors include various product presentations, such as 360° and three-dimensional images (Martínez-Navarro et al, 2019 ), product types, and product information (Ketelaar et al, 2018 ; Peukert et al, 2019 ; Zhao et al, 2017 ). System-related factors include the characteristics of VR environments identified by comparing the differences between VR and physical (Lombart et al, 2020 ; van Herpen et al, 2016 ; Waterlander et al, 2015 ) or online environments (Hsu et al, 2020 ) and examining the degrees of immersion driven by various types of hardware, such as head-mounted displays, body-tracking sensors, and motion-tracked controllers that enable walk-around navigation (Alshaer et al, 2017 ; Gorini et al, 2011 ; Lee & Chung, 2008 ; Shin & Shin, 2011 ). Similar to immersions, researchers have also explored other determinants that induce virtual experience for consumers, such as vividness and interactivity (Hur et al, 2019 ; Kang et al, 2020 ; Kim et al, 2021 ; Park et al, 2018 ; Violante et al, 2019 ), impressiveness (Peukert et al, 2019 ; Violante et al, 2019 ), and customization/personalization (Elboudali et al, 2020 ; Lau & Ki, 2021 ; Shuai et al, 2018 ).…”