DOI: 10.22215/etd/2016-11654
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An Exploration of In-Game Action Mappings with a Deformable Game Controller

Abstract: Deformation input consists of methods of interaction that make use of material deformation in order to control on-screen variables. In this thesis, we explore controller input mappings for games using a deformable prototype that combines deformation gestures with standard button input. In experiment one, we tested discrete gestures using three games. We categorized the control schemes as binary (traditional), action, and navigation, the latter two named based on the game mechanics the gestures were mapped to. … Show more

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Cited by 4 publications
(4 citation statements)
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“…It can also detect compound bend gestures performed at the above-mentioned locations and directions. The use of additional bend sensors can enable the recognition of bend gestures at other locations along with recognition of deformation gestures other than bending and folding the device [35,39,51]. Although thresholdbased activation of the bend sensors could be utilized to recognize these bend gestures, using a machine learning algorithm in this context could deliver promising results with limited use of bend sensors.…”
Section: Discussionmentioning
confidence: 99%
“…It can also detect compound bend gestures performed at the above-mentioned locations and directions. The use of additional bend sensors can enable the recognition of bend gestures at other locations along with recognition of deformation gestures other than bending and folding the device [35,39,51]. Although thresholdbased activation of the bend sensors could be utilized to recognize these bend gestures, using a machine learning algorithm in this context could deliver promising results with limited use of bend sensors.…”
Section: Discussionmentioning
confidence: 99%
“…Utilizing objects that have the ability to twist, squeeze, rotate, or bend, introduces novel interactions that rigid interfaces cannot accomplish [7,45]. DUIs have made its statements in gaming [14,37,39], accessibility [8,13], electronic reading [46], music [17,44], drawing [37], and mobile handheld devices [14,16,29,31,37,41,45] that aspire to enhance intuitiveness, expressiveness, and either augment or replace rigid interfaces.…”
Section: Deformable Interfacesmentioning
confidence: 99%
“…DUIs are defined as devices that have components of soft or malleable material that require some physical exertion from the user and used as an input technique [9]. DUIs also made its statement in gaming [16,51], accessibility [10,15], electronic reading [59], and mobile handheld devices [19,34,39,54] that replace or augment rigid input [9]. Research has also made it important to consider how the physical properties of stiffness [29,30], material [38], and size [36,44] of the device can influence user's preference and performance.…”
Section: Deformable User Interfacesmentioning
confidence: 99%