2014
DOI: 10.2139/ssrn.2403899
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An Experimental Study of a Common Property Renewable Resource Game in Continuous Time

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Cited by 2 publications
(5 citation statements)
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“…where S 0 is the initial stock level, F(S) is the natural replenishment function (representing the recovery of the resource), F(S) is the stock limit (a stock-based threshold for growth rate), and S is the maximum carrying capacity of the habitat. e stock naturally grows at a rate of δ until reaching the stock limit F(S), after which the growth continues at a lower or even negative rate [6].…”
Section: Natural Replenishmentmentioning
confidence: 99%
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“…where S 0 is the initial stock level, F(S) is the natural replenishment function (representing the recovery of the resource), F(S) is the stock limit (a stock-based threshold for growth rate), and S is the maximum carrying capacity of the habitat. e stock naturally grows at a rate of δ until reaching the stock limit F(S), after which the growth continues at a lower or even negative rate [6].…”
Section: Natural Replenishmentmentioning
confidence: 99%
“…However, small-scale wood smuggling by residents can also harm forests to the extent that the damage cannot be reversed by natural growth or even tree planting. It has been estimated despite the e orts of Mazandaran's Natural Resources and Watershed Management Organization, only 30% of wood smuggling in this area is discovered, a de ciency that has been attributed due to the shortage of monitoring and enforcement personnel [3,6]. Furthermore, some local residents are not willing to leave the forest and are adamant about expanding rural areas into forests [7,8].…”
Section: Introductionmentioning
confidence: 99%
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“…All other components-the set of states Θ, the set of actions A, the discount parameter δ and the number of players-will be common. 2 For other experimental papers that use dynamic games, see Saijo, Sherstyuk, Tarui, and Ravago (2016), Benchekroun, Engle-Warnick, and Tasneem (2014), and Kloosterman (2019). 3 In a precursor paper to this one, Vespa and Wilson (2016), we expand on the presence of historydependent and history-independent play in two-state dynamic games.…”
Section: Treatmentsmentioning
confidence: 99%
“… For other experimental papers that use dynamic games, see Saijo, Sherstyuk, Tarui, and Ravago (), Benchekroun, Engle‐Warnick, and Tasneem (), and Kloosterman (). …”
mentioning
confidence: 99%