2019 IEEE Conference on Games (CoG) 2019
DOI: 10.1109/cig.2019.8848073
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An Experiment on Game Facet Combination\

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Cited by 2 publications
(2 citation statements)
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“…Recent works also tackled the orchestration of multiple contents. Prager et al (2019) developed a maze game where visual and audio style can change the environment feel, e.g., from a dark and tense to a soothing and joyful setting. They experimented with 20 players their reactions to visual and audio compositions.…”
Section: Generation Of Multiple Contentmentioning
confidence: 99%
“…Recent works also tackled the orchestration of multiple contents. Prager et al (2019) developed a maze game where visual and audio style can change the environment feel, e.g., from a dark and tense to a soothing and joyful setting. They experimented with 20 players their reactions to visual and audio compositions.…”
Section: Generation Of Multiple Contentmentioning
confidence: 99%
“…The authors in (Prager et al, 2019) present another relevant aspect of game facet combination by creating a simple maze game. The visual and audio styles can change between a dark and tense setting and a soothing and joyful one.…”
Section: Game-o-maticmentioning
confidence: 99%