Companion to the 23rd ACM SIGPLAN Conference on Object-Oriented Programming Systems Languages and Applications 2008
DOI: 10.1145/1449814.1449868
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An experiment in teaching innovation in software engineering

Abstract: The DOLLI project was a large-scale educational student project course with a real customer, offered to students in their second year. In the time frame of a single semester a functional system was developed and delivered to the customer. We experimented with a shift from a traditional lifecycle to an agile process during the project, and used video techniques for defining requirements and meeting capture.

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Cited by 11 publications
(9 citation statements)
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“…Their results reveal quantitative and qualitative differences in discovered requirements due to the presented scenario form. Bruegge et al [25] used video techniques to define requirements in a large-scale educational student project course. The videos were an addition to textual descriptions of scenarios in order to ease the communication between developers and customers.…”
Section: Related Workmentioning
confidence: 99%
“…Their results reveal quantitative and qualitative differences in discovered requirements due to the presented scenario form. Bruegge et al [25] used video techniques to define requirements in a large-scale educational student project course. The videos were an addition to textual descriptions of scenarios in order to ease the communication between developers and customers.…”
Section: Related Workmentioning
confidence: 99%
“…Instead, the open problems tackled in the courses that are observed in our data collection are amenable to having an external stakeholder represent the problem experts. The level of involvement thus seems to differ from the majority of the instances reported in the literature, where the external stakeholder sponsors a case and acts as pure customer, as in the case of the Munich Airport [Bruegge et al 2008] and many others, e.g., [Gabrysiak et al 2012;Penzenstadler et al 2014;Boehm et al 1998]. This is not only on the level of technical support, but also about communicating and collaborating between students and external stakeholders.…”
Section: Lessons Learned About Involving External Stakeholders From A...mentioning
confidence: 94%
“…In the late nineties universities began with integrating real customers into project courses. Since then, a multitude of universities have followed by integrating start-ups [Gabrysiak et al 2012], NGOs and other non-profit partners [Gabrysiak et al 2013;Penzenstadler et al 2014], public institutions such as libraries [Boehm et al 1998], or industry partners, e.g., BMW AG [Penzenstadler et al 2013], Munich Airport [Bruegge et al 2008], and others [Kornecki et al 1997;Daun et al 2016;Bruegge et al 2015;Daun et al 2014;Tahmoush et al 2009;Hadfield and Jensen 2007;Rosiene and Rosiene 2006]. The course content varies from specific topics, such as requirements engineering and software project management, to software engineering in general.…”
Section: Structure Of the Papermentioning
confidence: 99%
“…The target video producers were mainly members of the development team, i.e., requirements engineers or arbitrary team members. Two approaches [39,40] focused on the use of videos created by users and four approaches [4,5,41,42] introduced the role of a video producer which was fulfilled by either a member of the development team or an external video professional. Only five out of 20 approaches [28,38,41,43,44] provided a few brief tips, hints, or lessons learned for the production of videos for the respective approach.…”
Section: Vision Videos In Rementioning
confidence: 99%