Proceedings of the 9th Annual Conference on Genetic and Evolutionary Computation 2007
DOI: 10.1145/1276958.1277031
|View full text |Cite
|
Sign up to set email alerts
|

An evolutionary online adaptation method for modern computer games based on imitation

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2008
2008
2012
2012

Publication Types

Select...
3
1
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(2 citation statements)
references
References 2 publications
0
2
0
Order By: Relevance
“…This simplifies optimisation, as agent performance does not need to be improved individually. Only Priesterjahn and Weimer [17] work on adapting individual agent behaviour. As such, only their approach can be considered an attempt at solving the Unreal Tournament Problem described previously.…”
Section: Previous Researchmentioning
confidence: 99%
“…This simplifies optimisation, as agent performance does not need to be improved individually. Only Priesterjahn and Weimer [17] work on adapting individual agent behaviour. As such, only their approach can be considered an attempt at solving the Unreal Tournament Problem described previously.…”
Section: Previous Researchmentioning
confidence: 99%
“…Thurau with colleagues applied Bayesian imitation [4], [5], [6] and other machine learning approaches [7], [8] to develop an NPC player for Quake II. In [9], [10], a rule-based evolutionary approach was applied to evolve an effective NPC player for Quake III.…”
Section: Related Workmentioning
confidence: 99%