2009
DOI: 10.1108/17549450200900029
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An evaluation of the use of a computer game in improving the choice reaction time of adults with intellectual disabilities

Abstract: give them the opportunity to practice the underlying components of this skill. This study aimed to discover if repeated sessions playing a computer game involving aspects of decision making, such as collecting relevant information and controlling impulsivity, would improve performance in two non-computer based tests of decision making. 12 adults with intellectual disabilities were randomly assigned to either an intervention group or control group. They were all exposed to 10 twice weekly sessions, playing eith… Show more

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Cited by 16 publications
(14 citation statements)
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“…For students with special learning needs, teachers are encouraged to avoid “complex” games that may overload a student with both the rules of the game and the content presented (Murray et al , 2007). Especially important is an individualized support and the “prompting” from a mentor at the initial sessions, which promotes the student's subsequent “self‐directed interaction with the computer” (Standen, Anderton, Karsandas, Battersby & Brown, 2009, p. 5).…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…For students with special learning needs, teachers are encouraged to avoid “complex” games that may overload a student with both the rules of the game and the content presented (Murray et al , 2007). Especially important is an individualized support and the “prompting” from a mentor at the initial sessions, which promotes the student's subsequent “self‐directed interaction with the computer” (Standen, Anderton, Karsandas, Battersby & Brown, 2009, p. 5).…”
Section: Theoretical Frameworkmentioning
confidence: 99%
“…It is now acknowledged that more than just usability is needed in the design and evaluation of e‐Systems, and there has been an apparent shift in research on human‐computer interaction from cognitive‐task performance to user experience (Standen, Karsandas, Anderton, Battersby, & Brown, ).…”
Section: Related Work and Discussionmentioning
confidence: 99%
“…Similarly, Standen, Anderton, Karsandas, Battersby & Brown (2009) found performance benefits for people with intellectual disabilities. Standen, Rees & Brown (2009) investigated whether computer games may give people with intellectual disabilities the opportunity to practice the underlying components of decision making, a skill in which they can experience difficulties.…”
Section: Introductionmentioning
confidence: 88%
“…Virtual environments have been shown to be effective in facilitating the acquisition of living skills for example shopping (Standen, Cromby & Brown, 1998) and navigating new environments and preparing, in children with severe intellectual disabilities for the potentially distressing experience of giving evidence in court (Laczny, Brown, Francik and Cooke, 2001). In virtual environments, their three-dimensional nature allows the creation of ecologically valid settings to promote activities like choice making (Standen & Ip, 2002) which people with intellectual disabilities have limited opportunity to practice. Finally, these computer packages can provide an engaging activity for people who are frequently underoccupied and denied real world opportunities (Standen, Lannen & Brown, 2002).…”
Section: Introductionmentioning
confidence: 99%