2020
DOI: 10.1177/1098300720928455
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An Evaluation of the Caught Being Good Game With an Adolescent Student Population

Abstract: This study investigated the Caught Being Good Game (CBGG), for use with an adolescent student population. The CBGG is a positive variation of the Good Behavior Game (GBG), a popular group contingency intervention in classroom management literature. In this positive version, teams of students receive points for engaging in desirable behavior, rather than marks for breaking class rules. Research on the CBGG has garnered empirical interest in recent years; however, there is little published research on the game w… Show more

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Cited by 10 publications
(34 citation statements)
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“…The current findings are in line with other recent evaluations with similar age groups, while focusing on the novel, single-sex setting which is directly relevant in Irish educational contexts. They also represent the first evaluation of the CBGG with Irish primary school students more generally, with previous research in Irish contexts taking place with secondary school students (Bohan et al, 2021).…”
Section: Discussionmentioning
confidence: 92%
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“…The current findings are in line with other recent evaluations with similar age groups, while focusing on the novel, single-sex setting which is directly relevant in Irish educational contexts. They also represent the first evaluation of the CBGG with Irish primary school students more generally, with previous research in Irish contexts taking place with secondary school students (Bohan et al, 2021).…”
Section: Discussionmentioning
confidence: 92%
“…This study provides an insight into the potential for group contingency interventions with those most at-risk for disadvantage in society. Bohan et al (2021) evaluated the CBGG with a population of adolescent students attending an urban secondary school in Ireland and demonstrated that it could be effective in targeting disruptive behavior and academic engagement. There is no application of the CBGG in Irish primary schools to date.…”
Section: The Cbgg With Novel Populationsmentioning
confidence: 99%
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“…The modified CIRP included eight items to which students responded "yes" or "no." In keeping with previous research (e.g., Bohan et al, 2021;Mitchell et al, 2015), modifications included changing the tense of the items to past tense, using the term "students" rather than "child," and incorporating an additional item on rewards. Turco and Elliott (1986) reported that the original CIRP had an average coefficient alpha of .86.…”
Section: Social Validitymentioning
confidence: 99%
“…These potentially modifiable components of the GBG and CBGG are crucial to our understanding of the games' applicability in the classroom and can have important time-saving implications. Bohan et al (2021) manipulated feedback as a variable component of the CBGG. The CBGG was implemented in two formats with an adolescent class group.…”
mentioning
confidence: 99%