Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2013
DOI: 10.1145/2470654.2470759
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An evaluation of state switching methods for indirect touch systems

Abstract: Indirect touch systems combine a horizontal touch input surface with a vertical display for output. While this division is ergonomically superior to simple direct-touch displays for many tasks, users are no longer looking at their hands when touching. This requires the system to support an intermediate Tracking state that lets users aim at objects without triggering a selection, similar to the hover state in mouse-based UIs. We present an empirical analysis of several interaction techniques for indirect touch … Show more

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Cited by 16 publications
(18 citation statements)
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References 25 publications
(27 reference statements)
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“…Potential solutions could be to allow layout switching during operation or to concentrate interaction on the horizontal part of the display as proposed in [6] using adequate metaphors ( figure 7). Furthermore, we are interested in the influence of visual structures on the interaction.…”
Section: Discussion and Future Workmentioning
confidence: 99%
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“…Potential solutions could be to allow layout switching during operation or to concentrate interaction on the horizontal part of the display as proposed in [6] using adequate metaphors ( figure 7). Furthermore, we are interested in the influence of visual structures on the interaction.…”
Section: Discussion and Future Workmentioning
confidence: 99%
“…Weiss et al also investigated cross-display dragging gestures on a curved display [8]. Voelker et al [6] have explored the combination of indirect touch input on a horizontal surface and visual output on a vertical display. Hennecke et al [4] used a pair of curved displays to create a seamless collaboration space that allowed two users to interact across a physical-to-virtual tabletop setup.…”
Section: Related Workmentioning
confidence: 99%
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“…Reprinted, with permission, from von Mammen et al (2014). (B) We are working on testing usability and user experience of different interfaces and input modalities [also based on indirect touch (Voelker et al, 2013) and hand-gestures (Hackenberg et al, 2011)] in the context of this fire-fighting game. …”
Section: Interactive Self-organizationmentioning
confidence: 99%
“…Conversely, with indirect touch there is no cursor for selection [34]. In an attempt to overcome this DOF limitation Ohnishi et al [35] used two touch pads resting on a desktop 3D selection and annotation scenario.…”
Section: Related Workmentioning
confidence: 99%