2015
DOI: 10.1162/comj_a_00332
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An Environment for Physical Modeling of Articulated Brass Instruments

Abstract: This article presents a synthesis environment for physical modeling of valved brass instrument sounds. Synthesis is performed using finite-difference time-domain methods that allow for flexible simulation of time-varying systems. Users have control over the instrument configuration as well as player parameters, such as mouth pressure, lip dynamics, and valve depressions, which can be varied over the duration of a gesture. This article introduces the model used in the environment, the development of code from p… Show more

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Cited by 5 publications
(3 citation statements)
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“…Additional information on the brass instrument environment can be found in an earlier publication in this Journal that also documents its implementation in the Composers Desktop Project (Harrison et al 2015). In addition, a multiplatform software release and tutorial files are available at www.ness -music.eu.…”
Section: Brass Instrumentsmentioning
confidence: 99%
“…Additional information on the brass instrument environment can be found in an earlier publication in this Journal that also documents its implementation in the Composers Desktop Project (Harrison et al 2015). In addition, a multiplatform software release and tutorial files are available at www.ness -music.eu.…”
Section: Brass Instrumentsmentioning
confidence: 99%
“…However, when attempting more fine-grained modelling of the trombone resonator using finite-difference time-domain (FDTD) methods, the issue of the change in the tube length is not trivial. Previous implementations of brass instruments using these methods focus on the trumpet [6] and various brass instruments (including the trombone bore) under static conditions [7]. To our knowledge, the simulation of a trombone varying the shape of the resonator in real time using FDTD methods has not been approached.…”
Section: Introductionmentioning
confidence: 99%
“…Breakpoint functions (piecewise linear here, but easily generalised) are used in order to specify such control streams. The complete brass synthesis environment is described inHarrison et al (2015).The single-and double-membrane drum code and the gong code were developed between 2013 and 2015. They incorporate many realistic features, including membrane/plate nonlinearity, mallet interactions, snares, and are ultimately embedded in 3D, allowing for spatialised sound output.…”
mentioning
confidence: 99%