2018
DOI: 10.1007/s10664-018-9627-4
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An empirical study of game reviews on the Steam platform

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Cited by 79 publications
(45 citation statements)
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“…However, sharing experiences and opinions did not remain within a circle of friends, but the information was also shared with a wider audience on the Internet, usually in the form of game reviews. Digital game reviews play a major role in the commercial success of digital games (Livingston et al, 2011) and are also feedback tools for game developers (Lin et al, 2019). According to Livingston et al (2011), peer and expert reviews equally influence gamers' perceptions of a game.…”
Section: Creating and Sharing Activitiesmentioning
confidence: 99%
“…However, sharing experiences and opinions did not remain within a circle of friends, but the information was also shared with a wider audience on the Internet, usually in the form of game reviews. Digital game reviews play a major role in the commercial success of digital games (Livingston et al, 2011) and are also feedback tools for game developers (Lin et al, 2019). According to Livingston et al (2011), peer and expert reviews equally influence gamers' perceptions of a game.…”
Section: Creating and Sharing Activitiesmentioning
confidence: 99%
“…In particular, Johnson et al [28] call for a textual analysis of amateur reviews to explore further dimensions of player experience. This is a research gap which (i) Thominet [68] explores in a manual study of 180 amateur reviews on the online game shop Steam 2 , (ii) Lin et al [40] inspect in reviews of over 6224 games also on Steam, and (iii) we also address. Past correlational [57] and textual [31] studies of expert and amateur reviews on Metacritic cover the most similar kind of dataset to the one we handle, but those studies do not go beyond a static, small-scale analysis.…”
Section: Related Workmentioning
confidence: 98%
“…Formally, a policy is a probability distribution that maps actions over given states. State-action-reward-state-action (Sarsa) is an on-policy modelfree temporal difference learning algorithm which is shown in (1). Q(s, a) defines the Q-function which represents the expected total reward of taking action a in state s. R(s, a) represents the immediate reward of taking action a ∈ A in state s ∈ S, α is the learning rate, and δ is the temporal difference error.…”
Section: B Reinforcement Learningmentioning
confidence: 99%