Technologies for E-Learning and Digital Entertainment
DOI: 10.1007/978-3-540-73011-8_83
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An Efficient Distributed MMOG Server Using 2Layer-Cell Method

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“…However, because the partition procedure using historical data in realtime involves a high overhead, we partition the virtual space according to the proposed parameters when DVE systems are initiated. We evaluated our method except the main path of objects in [3], which provides an optimized equation for partitioning the virtual space.…”
Section: Srss Mechanism For Load Balancing Of a Dve Servermentioning
confidence: 99%
“…However, because the partition procedure using historical data in realtime involves a high overhead, we partition the virtual space according to the proposed parameters when DVE systems are initiated. We evaluated our method except the main path of objects in [3], which provides an optimized equation for partitioning the virtual space.…”
Section: Srss Mechanism For Load Balancing Of a Dve Servermentioning
confidence: 99%