2014
DOI: 10.2478/ecce-2014-0008
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An Efficiency Analysis of Augmented Reality Marker Recognition Algorithm

Abstract: The article reports on the investigation of augmented reality system which is designed for identification and augmentation of 100 different square markers. Marker recognition efficiency was investigated by rotating markers along x and y axis directions in range from −90° to 90°. Virtual simulations of four environments were developed: a) an intense source of light, b) an intense source of light falling from the left side, c) the non-intensive light source falling from the left side, d) equally falling shadows.… Show more

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Cited by 4 publications
(4 citation statements)
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“…One of the most frequently used approaches for image analysis in obtaining the necessary data are markers, providing Benchmarks and distinguishing internal marker elements according to which the objects can be identified and focused on [12].…”
Section: F Marker Qualitymentioning
confidence: 99%
“…One of the most frequently used approaches for image analysis in obtaining the necessary data are markers, providing Benchmarks and distinguishing internal marker elements according to which the objects can be identified and focused on [12].…”
Section: F Marker Qualitymentioning
confidence: 99%
“…Similarly [2], [11], [12], although they used an array of markers, interactions can also be seen as interactions with constant or linear complexity. This is because for an array of markers there is an array of responses.…”
Section: Figure 1 User-ar Interaction With Constant or Linear Complementioning
confidence: 99%
“…We seek to expand the complexity of this interaction by using markers string. Some other studies also use more than one marker in the form of a marker matrix [2], [11] or [12] but are not intended to build a word marker for the purpose collectively in which all word sets build an interaction language. Our study is also not intended to provide new functions [10], [13] and [14], new AR frameworks at the top level such as [15], [16] and [17], or offer a way of registering images at low levels of AR such as [18] or the introduction of a marker image [19].…”
Section: Generalized Finite State Automata For Markersmentioning
confidence: 99%
“…Adapun salah satu contoh dari penerapan teknologi itu adalah Augmented Reality. Augmented Reality adalah teknologi yang dapat menggabungkan objek 3D ke dalam lingkungan nyata [1]. Tidak seperti Virtual Reality yang sepenuhnya menggantikan kenyataan, namun Augmented Reality hanya menambahkan atau melengkapi kenyataan.…”
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