2021
DOI: 10.1002/rob.22021
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An autonomous unmanned aerial vehicle system for fast exploration of large complex indoor environments

Abstract: This paper introduces an autonomous system employing multirotor unmanned aerial vehicles for fast 3D exploration and inspection of vast, unknown, dynamic, and complex environments containing large open spaces as well as narrow passages.The system exploits the advantage of small-size aerial vehicles capable of carrying all necessary sensors and computational power while providing full autonomy and mobility in constrained unknown environments. Particular emphasis is put on the robustness of the algorithms with r… Show more

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Cited by 25 publications
(27 citation statements)
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“…On the topic of very agile motion the related work [43] shows experimental results for up to 1.8m/s average exploration speed as compared to the 2.3m/s using COMPRA in a similar tunnel environment. High-speed navigation in narrow or constrained subterranean environments is a very difficult problem, and other related works are evaluated (in real-life constrained environments) up to: 0.1m/s [19], 0.4 − 0.5m/s [13], 0.5m/s [16], 0.5m/s [18], 0.75m/s [26], as compared to the 0.9 − 1m/s full mission speed and the 2.3m/s navigation evaluation speed of COMPRA. Additionally, COMPRA Fig.…”
Section: Comparison Resultsmentioning
confidence: 99%
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“…On the topic of very agile motion the related work [43] shows experimental results for up to 1.8m/s average exploration speed as compared to the 2.3m/s using COMPRA in a similar tunnel environment. High-speed navigation in narrow or constrained subterranean environments is a very difficult problem, and other related works are evaluated (in real-life constrained environments) up to: 0.1m/s [19], 0.4 − 0.5m/s [13], 0.5m/s [16], 0.5m/s [18], 0.75m/s [26], as compared to the 0.9 − 1m/s full mission speed and the 2.3m/s navigation evaluation speed of COMPRA. Additionally, COMPRA Fig.…”
Section: Comparison Resultsmentioning
confidence: 99%
“…In [13] a framework for fast exploration in unknown 3D environments has been proposed, incorporating localization, mapping, planning, exploration and object detection and localization sub-components. The main focus of the system was on a grid-based path planner, enhanced with path post-processing, while the exploration behaviour was designed using a frontier-based strategy.…”
Section: Related Workmentioning
confidence: 99%
“…While the vast majority of studies on aerial robot exploration have focused solely on optimizing the primary exploration behavior, there has been a few recent studies that propose approaches to full-mission autonomy with finite state machines [14,16,17,25] and behavior trees [23,26]. We are particularly interested in behavior trees [10], which are common in computer games and have recently gained popularity in robotics [27,29,32], due to the ease of design and introspection.…”
Section: Related Workmentioning
confidence: 99%
“…Exploration algorithms are loosely characterized as information theoretic [6,11,19,34], which are seen as mathematically sound, frontier-based [7,17,20,28,37,40], which are computationally efficient, or graph search-based [8,12,13,38], which are scalable. Our pipeline is primarily frontier-based, but with a new frontier definition and selection heuristic, and also uses graph search for specific behaviors.…”
Section: Related Workmentioning
confidence: 99%
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