2014
DOI: 10.1109/tciaig.2013.2286825
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An Automatically Generated Evaluation Function in General Game Playing

Abstract: General game-playing (GGP) competitions provide a framework for building multigame-playing agents. In this paper, we describe an attempt at the implementation of such an agent. It relies heavily on our knowledge-free method of automatic construction of an approximate state evaluation function, based on game rules only. This function is then employed by one of the two game tree search methods: MTD or guided upper confidence bounds applied to trees (GUCT), the latter being our proposal of an algorithm combining … Show more

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Cited by 39 publications
(20 citation statements)
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“…In general game playing (GGP) research based on the Stanford game definition language (GDL) [11], various approaches have been proposed for using general game features [12]- [16]. These are all built around the logic-based formalism of GDL, and therefore not directly applicable to general game systems that use a different language (such as LUDII).…”
Section: B Specification Of Featuresmentioning
confidence: 99%
“…In general game playing (GGP) research based on the Stanford game definition language (GDL) [11], various approaches have been proposed for using general game features [12]- [16]. These are all built around the logic-based formalism of GDL, and therefore not directly applicable to general game systems that use a different language (such as LUDII).…”
Section: B Specification Of Featuresmentioning
confidence: 99%
“…Similarly Firefly Algorithm application was proposed by Woźniak and Marszałek [13]. Walendzik et al reported development in gaming technologies for automatically generated evaluation [14] and Swiechowski et al discussed self adapting strategies to gaming reality [15]. Decision making systems widely use adaptive strategies to simulate intelligent data streaming processing as reported by Rutkowski et al [16].…”
Section: A Related Workmentioning
confidence: 99%
“…CadiaPlayer [16], are simulation based. Also the GGP players currently developed by the authors [17], [18] as well as their previous player [19] are simulation-based agents. A tailor-made interpreter, when properly implemented, can reach a better speed performance than Prolog.…”
Section: Motivationmentioning
confidence: 99%