2019
DOI: 10.3390/app9204464
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An Automatic Marker–Object Offset Calibration Method for Precise 3D Augmented Reality Registration in Industrial Applications

Abstract: Industrial augmented reality (AR) applications demand high on the visual consistency of virtual-real registration. To present, the marker-based registration method is most popular because it is fast, robust, and convenient to obtain the registration matrix. In practice, the registration matrix should multiply an offset matrix that describes the transformation between the attaching position and the initial position of the marker relative to the object. However, the offset matrix is usually measured, calculated,… Show more

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Cited by 6 publications
(3 citation statements)
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“…The average translation and rotation errors of the optimized o set matrix are 2.10 mm and 1.56 degree respectively. The results validate that the proposed method is accurate and automatic, which contributes to a universal o set matrix calibration tool for marker-based industrial AR applications (Yin et al, 2019). This current research presents three studies that test the social psychological effects of Augmented Reality.…”
Section: Related Worksupporting
confidence: 58%
“…The average translation and rotation errors of the optimized o set matrix are 2.10 mm and 1.56 degree respectively. The results validate that the proposed method is accurate and automatic, which contributes to a universal o set matrix calibration tool for marker-based industrial AR applications (Yin et al, 2019). This current research presents three studies that test the social psychological effects of Augmented Reality.…”
Section: Related Worksupporting
confidence: 58%
“…The concept of augmented reality must be distinguished from the concept of virtual reality. Augmented reality (AR) is a special application providing its users with a direct or indirect view of the real world, whose parts are complemented, expanded, and enriched with additional digital visual elements [93,94]. Examples include end-to-end applications, viewing glasses, and projection of information in a car directly onto the windshield.…”
Section: Use Of Virtual Reality Simulation and Digital Twinsmentioning
confidence: 99%
“…Augmented reality is a technology that combines real with interactive virtual components in real time, in situ and in the three-dimensional physical environment [ 4 , 5 , 6 , 7 , 8 , 9 , 10 ]. The precisely registered virtual components could be audio, visual or haptic type with an aim of modifying a user’s perception [ 7 ].…”
Section: Introductionmentioning
confidence: 99%