2023
DOI: 10.3389/fdgth.2023.1078511
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An augmented reality interface to control a collaborative robot in rehab: A preliminary usability evaluation

Abstract: Human emotions can be seen as a valuable variable to explore in Human-Computer Interaction for effective, efficient, and satisfying interface development. The inclusion of appropriate emotional triggers in the design of interactive systems can play a decisive role in users' acceptance or rejection. It is well known that the major problem in motor rehabilitation is the high dropout rate resulting from the frustrated expectations given the typical slow recovery process and consequent lack of motivation to endure… Show more

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Cited by 4 publications
(4 citation statements)
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“…The minimum and maximum intervention time for evaluating the usability of wearables was 5 minutes 19 and 2 years, 30 respectively. In addition, the minimum and maximum intervention time for evaluating the usability of robots was 5 minutes 61 and 6 months, 52 respectively.…”
Section: Resultsmentioning
confidence: 99%
“…The minimum and maximum intervention time for evaluating the usability of wearables was 5 minutes 19 and 2 years, 30 respectively. In addition, the minimum and maximum intervention time for evaluating the usability of robots was 5 minutes 61 and 6 months, 52 respectively.…”
Section: Resultsmentioning
confidence: 99%
“…To enhance active participation and adherence to the treatment, Rodrigues et al [ 65 ] proposed a prototype of combined augmented reality interface with collaborative arm robot. This integrated method, combining augmented reality with a robotic arm, enables the creation of novel user experiences by harnessing gamification principles.…”
Section: Discussionmentioning
confidence: 99%
“…In this way, post-stroke subjects were encouraged to make more effort, improving their motor skills. Rodrigues et al [ 65 ] combined cobots with augmented reality.…”
Section: Technologies For Motion Capture: Optoelectronic Imus and Vis...mentioning
confidence: 99%
“…The need to enrich motor rehabilitation with motivating proposals through the use of augmented or virtual reality (VR) has also been widely discussed in the most recent literature [ 14 ]. Motivation appears to be a critical factor in motor learning [ 15 ], and it is considered the only individual characteristic not related to health conditions that may influence motor changes and functional outcomes.…”
Section: Introductionmentioning
confidence: 99%